Getting to the Mun can be broken into easy to manage parts/stages. Orbit. The aim of this is to get your orbit to match that of the Mun\'s. This is done pretty easily, on take off you want to slowly move your vector along the 90 degree angle. (If everything is standard its just a case of hitting \'D\' and making small adjustments, eventually you want to be at 90 degrees with 0 inclination ... your pointing at the horizon on your NavBall. You want to aim for 100km Orbit Transfer Orbit. In your orbit of 100km watch for the Mun to rise over the horizon of Kerbin, once the Mun is visable you have the option to burn and push your Apoapsis to about 11.4 million meters, easier done in map view, at this point you should see your Orbit line in the map turn into an intercept line, now all you have to do is wait. Break the problem down into stages like... -Reach Orbit, get your orbit on the same inclination as the Mun, at the right altitude and as stable as possible. -Transfer Orbit, at the right time burn to intercept the Mun. -Munar Orbit, once intercepted you\'ll want to establish an orbit around the Mun rather then performing a sling-shot round the Mun and out to space. -Adjust Orbit, when you know where you want to land, it\'s all about manipulating your orbit and flightpath to allow that to happen. -Land... or like most people on their first attempt, crash... BUT if you do that then you get to build a rescue craft! Think thats all correct. Hope it helps.