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DoktorFrogg

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Everything posted by DoktorFrogg

  1. Are you running an older version of MKS? The most recent version of MKS completely replaces the UI in the Astronaut Complex and gives you the ability to specify the profession of the Kerbals you hire (instead of relying on the game to randomly generate applicants).
  2. You get a Miner by hiring a Kerbal in the Astronaut Complex with the Miner profession. They will then have the skills that all miners have (you can see which skills those are by hovering over their portrait in-game or by referring to the second chart in on the https://github.com/UmbraSpaceIndustries/MKS/wiki/Crew-Skills-Impact-on-Parts wiki page).
  3. Gotcha. When you hover over the Kerbal's portrait in game, the flavor text gives you a decent description that hints at what each Profession is good at. The 3 primary professions are Pilot, Engineer and Scientist. All of the other professions are like "specialists" who can perform a subset of the duties that the 3 primary professions can perform. The idea being that they cost less to hire because they can't fill as many roles.
  4. Whenever you hover over a Kerbal's portrait in the game, you can see which skills they have. They will always have the skills that come with their profession. That is, all Pilots have the Warehousing, Planetary Logistics and Hab/Home Timer Immunity skills. You can hire new Kerbals in the Astronaut Complex, where you can choose their profession (and thus their skills).
  5. By "room", I mean total local storage ("local" meaning attached to the vessel). So if I'm understanding this correctly, if you want to capture everything you produce into planetary storage, your local storage needs to be 2x your daily production output. Is that an accurate statement? Edit: Using my previous scenario as example, that means having 400 units of total local storage in order to capture the 200/day that is being produced.
  6. This is a situation where I feel like I forget about half of everything I've learned about KSP. I knew about the 6 hr catch up mechanic but it never occurred to me until reading this discussion what implications that has for planetary logistics! So just to clarify, if you have room for 100 units of something and you're producing 200/day (6 hours), after 24 hours you would only have 400(-ish) units in planetary storage?
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