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Kerbinstein started following Ger_space
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Hi, I used the updated version of Kerbal-Konstructs you kindly provided yesterday, but for some reason the pre-installed Kerbin-side bases, eg at Black Crags, do not show up at all even when flying straight into them (I have the exact coordinates saved in the Waypoint manager from previous playthroughs). I installed the new KK version manually as it doesn't appear in CKAN yet and it seems to work (the prelaunch stuff are there, Ctrl+K lets me build my own bases etc). Do I need to do anything else to make the pre-installed Kerbin-side bases appear? My apologies for the naive question and many many thanks for your hard work!
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Kerbinstein replied to Ger_space's topic in KSP1 Mod Releases
Indeed, this is one of the best KSP mods in my opinion. Many thanks for your hard work, it's really appreciated -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Kerbinstein replied to SuicidalInsanity's topic in KSP1 Mod Releases
Same problem here as well. Tiger1357's workaround of deleting the folder works for now.- 1,507 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
Kerbinstein replied to nightingale's topic in KSP1 Mod Releases
Hi, many thanks for making this mod, it's very useful! I have a question. For some reason, I can only save 45 custom waypoints. When exporting them for backup, it says 45 points were exported, but next time I load the game the new points are not there and importing does nothing. Any hints what could be the problem? Thanks! PS I'm using the latest version of KSP and Waypoint Manager (from CKAN). -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
Kerbinstein replied to JadeOfMaar's topic in KSP1 Mod Releases
The mod just appeared on CKAN, many thanks dude! I'll try it in the next few days and I'll let you know in case there's some issue. Again, thanks! -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
Kerbinstein replied to JadeOfMaar's topic in KSP1 Mod Releases
Many thanks for the mod! Actually I saw it on Kottabos' channel and it looks awesome By the way, a question: Is it on CKAN yet? I manage/get all my mods from there and it would be nice if you could add it there as well (also more users will see it). Thanks! -
Hi, first let me say a big thank you for updating the mod, I really enjoy it. Second, a small question: is there any (easy for a noob) way to add more fuel tanks to the bases, so that every helipad, airport etc had one? I usually fly missions from base to base around the world in sandbox and it would be nice to be able to refuel. In most routes I can plan ahead, but not always. Again thanks!
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After 1.3 Upsate KSP keeps crashing
Kerbinstein replied to a topic in KSP1 Technical Support (PC, modded installs)
Hi, I don't want to make a new thread so I'd just like to also say that after the 1.3 update, my KSP (with mods) has crashed every single time I tried to run it. As mentioned above it's probably due to mods not having been updated yet. -
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Kerbinstein replied to AlphaAsh's topic in KSP1 Mod Releases
First, a big thank you to the creator of this mod Kerbin-side has revitalized KSP for me as for the time being I focus on planes and now I can actually fly them somewhere!!! Second, just to report a small issue I found. Even though most bases have fuel tanks, on sandbox most of them seem to be deactivated and they cannot be used to refuel, so I had to edit a few files (changed FacilityType = FuelTanks ) before I could use them. If I remember, it was mostly bases with "ksidetanks13.cfg" files instead of "ksidefueltanks3.cfg". Sorry if I am missing something. Again, my thanks! PS My Mach 2.1 VTOL beast is very hungry- 2,488 replies
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