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Slipstreamable

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Everything posted by Slipstreamable

  1. @linuxgurugamer Sorry my bad. No worries, you maintain a ton of mods thanks for fixing it.
  2. Hi Since update 0.1.17, when KSP starts I get the following error: "Incorrect FuseBox Continued Installation: FuseBox Continued has been installed incorrectly and will not function properly. All files should be located in KSP/GameData/FuseBoxContinued/Plugins. Do not move any files from inside that folder." I have double checked the installation directory, it seems fine. Reverting to "FuseBoxContinued-1.7.3-0.1.16.10" makes the error go away. KSP Logs https://drive.google.com/file/d/1u-mfGOt-ZtRZe3-VhnzeguLAjlN1e0hB/view?usp=sharing
  3. Hi I'm having the same problem, version checker gets stuck, started happening with 1.4.1 Log file: https://drive.google.com/file/d/15Um3gLXGhFXAXhC4ZSeiVYwl_8lS3HPk/view?usp=sharing I see error like this don't know if it's related [ERR 17:57:12.950] ADDON BINDER: Cannot resolve assembly: KSP-AVC.XmlSerializers, Culture=neutral, PublicKeyToken=null [ERR 17:57:12.950] ADDON BINDER: Cannot resolve assembly: KSP-AVC.XmlSerializers, Culture=neutral, PublicKeyToken=null [ERR 17:57:12.950] ADDON BINDER: Cannot resolve assembly: KSP-AVC.XmlSerializers Thanks for your time and contributions!
  4. Yes I was trying from the launchpad Thanks for your work.
  5. Downloaded version 0.3.1 and the up/down buttons, KAC buttons etc is missing. Installed ToolbarController and ClickThroughBlocker too. Unless I'm not understanding how to use this. Logs: https://www.dropbox.com/s/izo6upg89tkorhs/KSP.zip?dl=0
  6. Thanks linuxgurugamer this is so awesome! Now I can setup my comsats with RemoteTech.
  7. Here is my science VTOL rover, very stable on full and near empty fuel tanks. I wanted a wide wheel base and high ground clearance, total of 2000 deltaV, should be able to go from LKO to the MUN if I can figure out how to get it into orbit. Some pics: Small demonstration here (Had to remove most of the fuel to raise the TWR): EDIT: Surprisingly easy to get into orbit, the fairings kept breaking my wheels at some point....and successful landing on the Mun!
  8. Thank you on the clarification on the high wings, will test it make sure and I can still land afterwards.
  9. I'll try and mount them under the wings, currently mounting them high up makes me nervous when jettison them...angled up wings makes it more stable, interesting. Haven't come across that post yet, skimmed through it and loads of information I'll need to study. This is why I like KSP, steep learning curve with exceptional satisfaction.
  10. Thank you everyone, all the suggestions helped, I think it's smooth sailing for now. Gave me some great things to think about. Didn't realize how different space planes are to rockets till now, I love how KSP still challenges me after all this time
  11. I will try getting through mach 1 at 0 degrees, I will try and see what works better redocking/seperate landing strategy.
  12. I'll try 5-10 pitch angle? I just realized I can only take a max of two tourist on this contract, so I removed the mk2 crew cabin saving 2 tons and using fly-by-wire. But I still need to use my rocket engines to blast past mach 1 with my 4 jet engines at this moment. I'll also try removing 2 jet engines and see how it goes with the lower pitch angle.
  13. I thought having those engines up high would cause trouble, I had to add wings to the top as well to raise the COL, although it handles quite well but fuel is an issue as you mentioned.I couldn't think of way to mount them on side with wings and eventually jettison them with losing my wings as well.
  14. Thanks for the reply, yes the mun is quite hard this is a tourist contract I'm trying to complete. Could do it with a rocket but my plane division is way behind so trying to make it up. On air breathing I'm maxing out on 1010 m/s, engage rocket engines up to 1160 m/s until the jet engines flame out which takes me to 1820 m/s reaching 80,000m apoapsis. I will try your suggestion with the "detach rear fuselage in orbit" trick, but that will add extra weight meaning more jet engines?
  15. Hi I've watched countless youtube videos, read a whole bunch of tutorials, but I just can't get my space plane into orbit with enough fuel left. I've only got the whiplash engine at this stage...On launch I'm at 10-15 pitch until the jet engines starts losing thrust, then I engage the dart engines pitching up to about 45 and jettison the jet engines when they flame out. My goal is to land on the moon and return, short of refueling in orbit what am I doing wrong or what can I improve?
  16. Thank you for the help, guess I'll let it live it's purpose and de-orbit it
  17. Yes raw data points (measured in mits?) from one lab to another, with the stock game. ALT+click doesnt provide an option
  18. Hi I searched and couldn't find anything, sorry if its been asked. Is there a way to transfer raw science data from one lab to another while docked? Thanks
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