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Skalio

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Everything posted by Skalio

  1. What further Information do you need on this Topic? I use KSP 1.2.2. and Keep my Mods up to Date using CKAN so i use USI LS 0.5.24 My Modlist, using CKAN inside the Spoiler, additional GPP: I Also added some Hab Values to the parts from VenStockRevamp, also seen in Spoilers, maybe there is the error. For My Ship i go From Top to Bottom: MK1-2 Pod => Science, Supplies Stuff => Docking Port => Engine => Decoupler =>MK2 Lander Can with 2 micro Safety Bubbles (1 Crew Capacity, Habitation: 6 Kerbal Month, 1 Crew) => Decoupler with Main Stage My Kerbals have been 2 in the MK1-2 Command Pod (valentina and Alice), 2 inside the Lander, and 2 inside the Safety Bubbles since the start. my LS Window shoes 58d of Hab if 6 Kerbals are on the Ship. After i Decoupled the Command Pod and the Lander, Alice returned home to KSC, due to no Hab left, and i do not get why? In my understanding the Command Pod should have 7 Days of Hab with my Settings, which should start after they are decoupled? I Am really glad for help, and if you need more information just let me know! Tank you, but I dont think this is the same issue, as i suppose it was my fault or me not checking how Hab works if they are decoupled.
  2. Hey all, I have a question why my kerbals behave like they do. I have GPP and various other mods installed but none of them should interfere with USI LS as this is the only LS Mod. Here are my Settings and Information from LS: Current Mission Time is around 21 Days. Valentina and Alice are in an MK1-2 Pod, which will be used as my Lander. The Others stay in the Rocket, wich contains the Hab Parts. The 2 Parts are decoupled by a real decoupler not my docking Ports if this matters. Now i Decouple the 2 Kerbals and after the Ships drift apart Alice returns Home. My Understanding is, that Alice should still have 7days of Hab after they are decoupled from the Main Rocket? Can someone explain to me whats and why this is happening? Thanks in Advance
  3. Thanks for your answers, i have a contract to ignite the boosters at 3000km and i wanted to use my normal engines to get the boosters there, thats why i wanted to activate the boosters later and look how far i can go with the normal engines. But i will try the 1 Booster, 2 liquid fuel system, may work The only Setting i found seems to change of displayed or not, but still dont know if i can move them?
  4. Hey Guys, I have a question on KER, because i get "wrong" calculations, or at least i don`t understand them. I want to start Boosters after my liquid fuel engine, so i set the boosters in the next stage after my liquid fuel engines. Now my Liquid Fuel Stage is not displayed unless i activate all stages. The TWR is visible and should be correct, but there is no Delta-V to my liquid fuel stage? here is a picture what i mean: http://imgur.com/a/r4q7A Can someone explain this to me? Second minor question, is it possible to move the Vessel and Resources tab in the bottom to another place?
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