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Hi the team of KSP
Krakatoa replied to marc67%'s topic in KSP1 Technical Support (PC, modded installs)
You don't have control over that rocket, indicated by the red probe icon in the top left. I'm not an RP-anything player, so I don't know how all their parts are set up, but surely you need a probe core for it to work? -
Help! Falling down a hill when BTDT'ing
Krakatoa replied to nijntjepluis's topic in KSP1 Gameplay Questions and Tutorials
For the landed result, I used something that could hover, and came down just enough to get a leg on the ground. If you're quick, you can get the scan on the bounce and get away. -
[Min KSP 1.12.X] Sandcastle: 3D printing for parts and vessels
Krakatoa replied to Angelo Kerman's topic in KSP1 Mod Releases
I can see up-down distance being hard to guess at, but I'm a fan of it printing how it's laid out in the VAB or SPH. Whatever is up there is up for the printer. If someone prints and it's sideways or pointing at the ground, it's a bit of a bummer, but time to go back to the VAB, change the orientation to what's correct, and print it again. Having Sandcastle attempt to assess something about a craft/building and change the orientation from what it is in the building mode sounds like it will lead to things not always being built the way I intend and no way to fix it, if it's automatic. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Krakatoa replied to Gameslinx's topic in KSP1 Mod Releases
Gameslinx gave a pretty thorough breakdown in this post.- 3,121 replies
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Could also be KIS, some of that stuff was in there as holdable items. There's also Kerbal Hacks for a pile of other things.
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Just one tech tree mod, choose the one that fits the way you want to explore the game. 8GB is pretty low for KSP, you'll want to limit your mods, especially particularly big ones with lots of textures.
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[1.4.3] Kerbal Academy Contract Pack [v1.2.x]
Krakatoa replied to Mark Kerbin's topic in KSP1 Mod Releases
From the OP: "Kerbal Academy is a for-profit venture* , you pay them to provide missions and programs in order to train your kerbals. Think of it as an investment. Contract prices are currently being re balanced for training missions, and the "Boot Camp" mission as it allows for the recruitment of new Kerbalnauts without the expense of rescuing them from various wrecks. " Dunno about the hit to rep, but you paying for the mission is the whole idea with this mod. You pay some funds, and you get experience for Kerbals that they haven't earned yet.- 89 replies
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- contract pack
- contract configurator
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(and 3 more)
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Using Multiple Experiment Storage Units?
Krakatoa replied to Tempr's topic in KSP1 Gameplay Questions and Tutorials
Yes, indeed. They'll send their data back and forth to each other as you hit "collect all data" or whatever the button is, but I think it tries to pull from experiments first, so if you run everything, collect it all, then run it again, and collect with the other, you should end up with the same number of stored experiments in both. Many of my missions have several places to store data (the main capsule usually counts, you just have to collect the data with a Kerbal on EVA then reboard), so that I can try and get full completion in a given biome with a single mission, or only needing a single followup. -
MixelFan95 started following Krakatoa
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Oh, so you're getting all sorts of errors from Tweakscale and KSPe and Lisias' version of MM, so this is something you should probably post on Tweakscale's thread and isn't a problem with the game as a whole, and other than following the instructions carefully and correctly in that version of Tweakscale's thread for your best chance of success, there's nothing I can really help you with.
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I'm no longer really wondering if you need a fresh install. I strongly suggest uninstalling and reinstalling KSP and starting with CKAN from the beginning, you wouldn't have ended up with multiple MM versions, which is a part of your errors. Also, there's a post detailing how to get troubleshooting help. From this point, anyone helping will need a picture of your GameData folder and a link to where you've uploaded your ksp.log and player.log files, as it explains in This Post
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Yes, this is probably all because you've been a bit slapdash with your modding efforts. I'm wondering if you should start from a fresh install, because all this is telling me that this present attempt isn't going to work. It isn't that you're cursed, you just aren't being careful enough. If you use CKAN from the beginning instead of manually installing anything, you won't be missing things like Module Manager and it will all go to the right place. Try leaving a log like the pinned troubleshooting instructions say and maybe folks can help you out. It currently just looks like you aren't installing correctly.
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Ah, so it's a bit of a mixed install of manual stuff and CKAN, plus some deletions and nested GameDatas. I think it may be a good idea to follow the instructions from that first error. Looks like you have this install in your steam folder, so I'd delete everything in your gamedata folder except the stock folders, "Verify integrity of game files" in the properties of the game on Steam to redownload anything you got rid of on accident, then use CKAN from the beginning to install all your mods, that should make sure they end up in the right place. You can double check by going into your GameData folder after and making sure you don't have another GameData folder inside of it.
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Dragging a gamedata folder into the gamedata folder. You want the path to be GameData/DecouplerShroud. Edit: Oh, I see, you're installing through CKAN. Are you sure you have it pointing to the right instance and not too deep? It is possible there's a small error in the NetKAN that's installing it in a nested GameData.