Gaest
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I managed to figure out less invasive method of dealing with blue globe, narrowing the problematic config parameters to {... Rt = 6511000 ...} in ./GameData/RSSVE/Scatterer_Configs/Earth/Earth_Atmosphere.cfg file. I have no idea what this string does, I only know that when I change it to Rt = 6461153.5 (value taken from Scatterer configs), I receive non-opaque Earth.
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Yes, it's only temporary duct tape-like workaround. I can add that the problem is not only with Earth, but with most other celestial bodies with config in /RSSVE/Scatterer_Config folder. They share something in common, but I'm struggling to figure out what exactly. The opaque bodies are: Earth, Jupiter, Mars, Neptune, Saturn, Titan, Venus. Pluto and Trinton, despite having atmosphere configs in given folder, have visible textures. When I switch to tracking station view, I can glance at Earth texture for a fraction of second before the blue sphere appears. There is some layer which supposed to be transparent. Removing upper cloud layer did not changed anything.
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The blue globe problem is very frustrating indeed; the workaround is to swap ./GameData/RSSVE/Scatterer_Configs/Earth/Earth_Atmosphere.cfg with ./GameData/scatterer/config/Planets/Kerbin/atmo.cfg - copy atmo.cfg, rename the copy and replace the Earth_Atmosphere.cfg file with it. Tested it with a simple hop out of the atmosphere, looks nice, same goes for monitoring station screen.