Dat_Coffee
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Dat_Coffee replied to Gameslinx's topic in KSP1 Mod Releases
Thanks, that helps Also, I added some science descriptions for Teloslate, hope they're not too bad -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Dat_Coffee replied to Gameslinx's topic in KSP1 Mod Releases
Is it possible to use this mod without also having EVE and Scatter installed? The planets look good but graphics mods lag the heck out of my computer -
Saw this too, starting yesterday, except with the regular Kerbin in the background and not that planet
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nothing to see
Dat_Coffee replied to Space Kadet's topic in KSP1 Suggestions & Development Discussion
Yes but the pain companions for most games are just simple stat tracker type apps, or minigames based on the full game, not complex editors -
nothing to see
Dat_Coffee replied to Space Kadet's topic in KSP1 Suggestions & Development Discussion
Personally, I'd never use this because you really can't make a full editor using only touchscreen mobile devices. Not only would the screen be annoyingly small and way too cluttered, but using touch controls to to try to do anything other than attaching in-line parts to node would be a real pain. Radial attatchment, rotation, translation, and other editor functions would be frustrating and not worth the effort. Also, the lack of usability of modded parts would be a dealbreaker for many players. Overall, Squad has plenty of work they can do on the actual game before they go for gimmick things like this. -
Finally made it to Duna, my first time ever leaving Kerbin's SOI No idea how I got this to work but it's probably my life's new greatest accomplishment
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Is there a mod that allows switching certain parts off so they're not visible in the editor in-game? I have a few mods that add parts and the ability to remove parts from view so they don't clutter up the VAB menu would be nice.