RangerDanger75
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Spacecraft Engineer
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[1.1] RemoteTech v1.6.10 [2016-04-12]
RangerDanger75 replied to Peppie23's topic in KSP1 Mod Releases
Whoops! I was using my altitude for the calculation instead of my SMA. I hate making silly mistakes. Thanks for the extra set of eyes! -
[1.1] RemoteTech v1.6.10 [2016-04-12]
RangerDanger75 replied to Peppie23's topic in KSP1 Mod Releases
Ok I just read through the past 10 pages and didn't find any problems completely similar to mine. I'm using remote tech 2 (v1.4.0) with x64 KSP (v0.24) and I set up a quick 3 satellite network at an altitude of 1000km with the omnidirectional antenna that have a range of 2.5Mm. The satellites will connect with mission control, but not with each other. They are all within range of each other (~1.8Mm) and they can all see each other (I checked with the directional dishes). -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
RangerDanger75 replied to TriggerAu's topic in KSP1 Mod Releases
I ended up hacking together some code to pull the data and create raw alarms in the alarm .txt All of that sounds very promising too, can't wait to see what comes out of this. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
RangerDanger75 replied to TriggerAu's topic in KSP1 Mod Releases
Is there anyway to import a large amount of UT dates? i.e. Launch dates for interplanetary transfers http://www.eiden.fi/ksp/phaseangle-Kerbin-Dres.txt -
On the contrary, Oberth Effect states that rockets can do work more efficiently at higher velocities. This is why some satellites/rockets will do burns through gravity slingshots around planets/moons.
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Really Advanced Photo Sequence: Kerpollo 11.
RangerDanger75 replied to VincentMcConnell's topic in KSP1 Discussion
Damn I could teach someone all about the moon landings with these! -
Adjusting inclination of orbit
RangerDanger75 replied to Tidec's topic in KSP1 Gameplay Questions and Tutorials
Something I learned the hard way was to keep adjusting your heading as you do your inclination change burn. Your orbital velocity should stay the same and your apoapsis and periapsis should as well. -
I wouldn\'t really call it a failure, but it\'s always disappointing whenever my satellite constellations start to deteriorate. Especially since I put so much effort into them.
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My two cents if you\'re still confused. A regular orbit looks just like a circle around the planet. Well you can also have elliptical orbits (which are just elongated circles). If you look at that curve, it\'s just a little less than half of an elliptical orbit. If Mars weren\'t there then the curve would keep going around until it reached it\'s starting point again.
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Easy 10 Step Plan To Get To The Mun
RangerDanger75 replied to Pluto100's topic in KSP1 Gameplay Questions and Tutorials
3 Sustains: [list type=decimal] [li]I like the pictures to go with the instructions[/li] [li]I like the '10 Steps,' easy for the average Joe to follow[/li] [li]Good enthusiasm[/li] 3 Improves [list type=decimal] [li]Attention to detail, you 10 step plan is actually 9 steps[/li] [li]Your instructions were a little vague at points. For instance, it took me a few read-throughs and prior experience to understand steps 2-4[/li] [li]Don\'t be afraid to write more. The old adage, 'a picture is worth a thousand words,' is not necessarily true in this case. Explaining what you are doing and why you are doing it gives noobs more opportunites and a better chance to understand what is happening[/li] I would give it a low B (if you\'re familiar with the American school system). -
Easy 10 Step Plan To Get To The Mun
RangerDanger75 replied to Pluto100's topic in KSP1 Gameplay Questions and Tutorials
Pluto\'s way, although inefficient, is still perfectly valid. You do not need a 100x100km orbit to get to the Mun. In fact, if you really wanted to, you could have a 75 x 86 000km orbit and just wait around till your path intersects with the Mun. Again, not efficient, but it gets the job done. This is KSP though, efficiency is for chumps! ;P