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sh0v0r

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  1. Thankyou Bourbon, it brings a tear to my eye to see such appreciation. If you're wondering how I found this thread, I have a habit of just searching for Lunar Flight each day on Google.
  2. Hi guys, I\'m the developer of Lunar Flight, just an update on the registry key issue, all my files do is either add the key or remove it. Unity uses RawInput by default but there were problems with that caused allot of controllers to not work properly as they were not using the calibration direct input provides. The Steam installer no longer adds the key to avoid conflicts with other Unity games like KSP. I have it on good authority that the next release of Unity will ignore the Direct Input Key so future releases of KSP built with that version will no longer be affected if the DirectInput registry key is present. For the record, Xbox 360 controllers work fine as do some other newer controllers that use xinput. So if you remove the key everything will still work fine in Lunar Flight but you may have problems getting your joysticks to function correctly. On a related note about this topic, the Sale has been extended until June 2nd if you are still interested. One last thing about Steam, as some one has allready mentioned the market share is massive and is the best place for indie games to be available.
  3. Hi all, you may have heard of me and my game Lunar Flight, well I thought it was time to show my face here and show my support for KSP. I\'m horribly addicted now thanks Harvester! ;D I spent the better part of a day just getting into an orbit, a very satisfying achievement... next stop \'The Mun\' I\'m also very interested in the modding side of KSP and am thinking about digging in and seeing what I can contribute. I\'m hoping to eventually be able to dock with space stations and do multiple trips up to assemble it, I\'m not sure if that is possible yet but I think it is something that is planned? Really looking forward to see how KSP develops in the future as it grows into a fully fledged game.
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