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Elethiomell

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Everything posted by Elethiomell

  1. Oh and as the fix is so blatantly obvious without any modification from you (don't put the drone core and service bay next to each other!) I guess you can leave this one, just put a note in the readme or something. That said I had a look at the issue on your github and that guy just had a service bay so maybe there is something else going on? that was a long time ago though...
  2. Hi, new ship with only MK4 and stock parts Same issue, same steps to reproduce, get in to an 80km stable orbit (fly 10 degrees pg till 80km, circularise etc), drop periapsis to 50k, keep nose up 35 - 50 degrees on reentry (this ship is much easier to control and very stable so should be no problem) Seems like the plot thickens a little, the issue appears to be an interaction between the service bay and the drone core being next to each other, I built 5 versions of the ship in slightly different configurations: 1) Drone core behind cockpit, no service bay: Ship is fine, no issues 2) Cockpit, drone core, service bay: Cockpit overheats a little on assent, overheats and explodes on reentry. 3) Cockpit, service bay, drone core: Cockpit overheats to almost destruction on reentry (I may have just been lucky with my profile or maybe there is slightly less overheating this way round) 4) Cockpit, drone core, fuel tank, service bay: Ship is fine, no overheating 5) Cockpit, service bay no drone core: Ship is fine. So the issue appears to be when the drone core and service bay are next to each other in the stack, I have not tried putting them elsewhere in the stack together as frankly I have work tomorrow and didn't have time! That said I doubt it would show anything as it is the front of the craft that gets hottest on reentry. As far as I recall form an old design the same thing happens with the thunderhawk cockpit too, for ages I thought I just sucked at reentry! Thanks again for all your great work :-) :-) Link to craft files and pics : https://www.dropbox.com/sh/thdtra3228pc789/AADtZMaBiFOvibPiGdxczPcPa?dl=0
  3. Hi, sorry about the wait! I have done my best to make a bug report, here it is: I might try making another craft without any mods other than MK 4 if that helps? https://www.dropbox.com/sh/vof5tlllsto98n1/AAD8atebioSl6grCuI-h5uLSa?dl=0
  4. Thanks for your great work on this mod, thought I'd post a creation here and say thanks, I donated you some moneys as you richly deserve it :-) I am also having drag issues and I think an issue with the vulture cockpit overheating, possibly due to the service bay, but have no idea how to do a bug report so will leave that to other more skilled individuals. This is a long-range science vessel with a tylo heavy lander, a rover and two resource scanner probes, also mining equipment, has about 6000DV once in LKO and can of course refuel. http://steamcommunity.com/profiles/76561198008839012/images/
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