1SGHERO
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Everything posted by 1SGHERO
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I am using RVE in my install. Even before installing that mod KSC was on an Island. I have my in game textures on High as well.
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No, i dont get the black sky. everything plays fine. just well have a look at
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Is KSC supposed to be on an Island?
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[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
1SGHERO replied to Sido's topic in KSP1 Mod Releases
I am having the same issue as Chuck U. Farley, except i'm unable to get anything other than sentar to load. I have followed every step to the letter. -
I am unable to get other planetary systems to load. Sentar will come up but nothing else. I have followed every step to the letter. It's like it doesn't see the other folder of Planet's.
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I am working at developing a mod server. What mods would people like to see?
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[0.22] Extraplanetary Launchpads Legacy Thread
1SGHERO replied to skykooler's topic in KSP1 Mod Releases
The root part always explodes, no matter what part i pick, when building/loading a craft from the launch pad. Doesn't matter whether or not i have clamp on it. -
Well the success was short lived same "bug", if you will, once switched off the said vessels.
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I am also having the same issue as Castun. Works fine as long as I do not switch to another craft or reload the quicksave. This seems to occur once leaving the Kerbin SOI. Okay im not sure how or what happened but i flew a second craft with lazor sys to the area where the first was and switched to the afflicted craft.... and now it works...... so odd.
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Building of a munar base using B9 Aerotech, Kethane, Kas, Lazor, EPL, MechJeb2, Firespitter, Boat Parts, and Docking Struts. All building will be done by "welding" parts together. http://ustre.am/11W2r Current Mission: Launch construction vehicle to Munar Surface Phase 1 (Kerbin orbit established) √ Phase 2 (Refuel Vessel 2 of 2 completed} for munar departure) √ Phase 3 Departure for Mun √ Phase 4 Landing at designated area √ Phase 5 Scout for suitable terrain for development Mission Log MURROP in Munar orbit survey 85% complete
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[WIP Plugin] Extraplanetary Space Centers!
1SGHERO replied to skykooler's topic in KSP1 Mod Development
I'm Having an issue with Physics lock when spawning a craft on the runway. -
What would you like see as a Live webstream show?
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KSP "Factions" Ustream Live Mon-Fri 8am-5pm PST !! ON AIR !!
1SGHERO posted a topic in KSP Fan Works
Kerbal Space Program "Factions" Off-Air Ustream Live Mon-Fri 8am-5pm PST The Factions will be setup. KSC builds and tests all vessels.Factions will then have available craft to "buy" using there own resources at there local base. Current Status: Setup of Factions' Main Bases Mods Used: B9 Aerospace, KAS, Carrier Boat Parts, Kethane, ExtraPlanetary Launchpads, MechJeb2, Lazor System, Vanguard Tech, Edtools, Procedural Fairings, KSPX, Docking Strut and Firespitter. Link: http://ustre.am/11W2r All ads provided and serviced by USTREAM -
Kerbal Space Program "Factions" The Factions will be setup. KSC builds and tests all vessels.Factions will then have available craft to "buy" using there own resources. Current Status: Test Prop Planes for Carriers Mods Used: B9 Aerospace, KAS, Carrier Boat Parts, Kethane, ExtraPlanetary Launchpads, FAR, MechJeb2, Vanguard Tech, Edtools, Docking Strut and Firespitter. http://www.ustream.tv/channel/ksp-factions