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Keepbro

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    Bottle Rocketeer
  1. Dear Squad, Firstly I do love the game and think that it is brilliant so please don't be offended when I say that I think that you may have missed a very under-represented section of the gaming market - little kids!! For the record Kerbal Space Program is my boy's favourite game - he usually plays mission control spacebar specialist when I am playing. However this has brought to light a problem which I am fairly sure that you guys would never really anticipated in that the game is incredibly hard for little kids. Thus I would like to suggest to either modders who might like to do something kid friendly or even to the developers proper to make what is essentially a game mode that is playable by a smart tech-savvy 3 year old. Simple one-click mouse stuff with bright colours, pre-planned missions that you can't really fail unless you really screw up and an over-the-top UI tutorial all designed in such a way so as to allow a generation of prospective kerbanauts to enjoy the game without them getting upset because of the amazing level of complexity that you have in the game. I also think that it might be very helpful as well to first time players too.
  2. So in testing at the Launch base I deployed the probe and circled in a 2km radius while it drifted down (which due to my crappy plane design was quite hard but still...). Once the probe was landed I then circled away and landed back on the runway. So I can confirm that if you circle in 2km radius whilst the probe lands then it works in optimal conditions. Now I'm going to try this in the field. I have an artic mission to take scans so I'll see if it works in an actual mission.
  3. So... I built this. Its supposed to be a Jet that flies slowly over areas where I need to take temperature readings (or any readings actually) and deploys one of two probes equipped with scientific instruments that descend slowly to the ground via chute so that I can then later activate them through the Space Centre and get the required data. But for some reason they disappear when I deploy them. I see them detach and the chutes open but after some time they just disappear. What am I doing wrong?
  4. Dear Squad, I'd like to start by thanking you all and calling you all sods. Please be only slightly offended as there's a reason why I must thank you by insulting you. It all started last year when I purchased your very fun game and started my own abortive attempts in creating spaceships to plunge into the depths of space and boldly go yadda yadda yadda. It was in the middle of one of my attempts that my young son Charlie (aged 2 1/2) saw the spaceship suffer multiple staging failure and plummet like a brick onto the launch pad creating a ginormous explosion that killed all 3 kerbals onboard. He thought it was hilarious. Thus began a period of Charlie wanting to play "Spaceships" where his job was to act as keyboard manager and push the buttons that Daddy directed. This necessitated frequent saving but was fun. Charlie would sit on my lap, we would count down and then he would push space (or more accurately he would push space several times causing explosive failure on the launchpad) to start a rocket journey. We've been to the Mun and Minimus and back and set-up a Space Station. Right now we are working on a re-usable Shuttle. Sadly though this is where it all begins to go pear-shaped. He now, thanks to you, is absolutely fixated on Spaceships. Any spaceships. I've seen him stick several duplo blocks together and then watch as he counts down and then runs round the room going "bwaaaaaaa" in the style of your rocket exhaust with the rocket in his hand. Some may think this sweet but sadly I know better. Whenever we go to the shops he looks for Spaceships, any spaceships. Anything that smells of NASA or space exploration is played with. He now ignores all his other toys (except Minions from Despicable Me) and wants only spaceships. Do you know what you have done? You have bankrupted me. I will now inevitably face the burden of having to support him through schools that teach electronics, science, aviation, astronomy and astro-physics. This means a private education. Do you realize how much this costs? By planting the seed of awesomeness in his young mind you have doomed me to years of watching him doing all sorts of extra-activities such as scuba diving, gliders, Russian and Chinese lessons, staying up at night so he can star-gaze through some ridiculously expensive telescope, pilots licenses, sending him to SANDHURST so he can become an officer, join the air corps, join the ESA and become a Spaceship Driver (or Astronaut to use the common terminology). So I would like to thank you for inspiring young Charlie and making him spaceship mad. that you have also doomed me to working flat out to afford all the stuff and more importantly the education background that is needed for someone to become a Space Captain of tomorrow is however why I am also calling you sods. I hope you understand where I'm coming from though and please keep up the very excellent work that you have done with this game. That it inspires children in becoming spaceship mad is something truly singular among the legions of games out there.
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