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BeerDrinkingBurke

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Everything posted by BeerDrinkingBurke

  1. Hello. Really love the idea of this mod, but having trouble getting it working. Currently I have it installed via CKAN, but what is happening is that it doesn't seem to have full functionality. Things break properly (glow, alarm etc.), and I can break things manually if I set that option on in the new game settings. However, I don't seem to be able to repair anything, and I'm not able to check the repair abilities of my kerbals (there is no Dang It! #&! menu in the top left like I have seen in some youtube overview of the mod). Is there a key that I am missing to turn on the rest of the functionality? Something obvious that I can't see? Some other mods I have installed are KIS, KAS, Module Manager (of course), and TACS LS. But not much else. Thank you! EDIT: I really want to play with this mod, so I have attempted a fresh install, with only Dangit and the module manager installed. So far, works just fine. I've tested it and the different repair options are now visible. I can also now inspect items, which I couldn't do before. I'm now going to try and reinstall mods a few at a time while testing. If I can figure out what was causing the conflict I'll let you know. One thought is that I might have caused this by manually installing the old dang it, and then installed dang it continued via CKAN.
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