Danilka
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Posts posted by Danilka
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10 hours ago, OhioBob said:
If we call the three numbers X, Y and Z, then
Latitude = ASIN( Y / SQRT(X^2 + Y^2 + Z^2) )
Longitude, if X>0 = ATAN( Z / X)
Longitude, if X<0 and Z>0 = ATAN( Z / X) + 180
Longitude, if X<0 and Z<0 = ATAN(Z / X) -180
So for the given example,
Latitude = ASIN( -3000 / SQRT(157000^2 + (-3000)^2 + (-570000)^2 ) = -0.2907275094
Longitude = ATAN(-570000 / 157000) = -74.60038846
When I work with these numbers I prefer to use unit vectors, i.e. vectors that have a magnitude of one. The magnitude doesn't matter because it just points a direction. In unit vectors we have,0, 1, 0 --- points to the north pole
0, -1, 0 --- points to the south pole
1, 0, 0 --- points to 0 longitude on the equator
-1, 0, 0 --- points to 180 longitude on the equator
0, 0, 1 --- points to +90 longitude on the equator
0, 0, -1 --- points to -90 longitude on the equatorHow translate latitude and longitude to position?
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On 4/23/2019 at 11:40 PM, OhioBob said:
@Tyko, based on its vector position (position = 157000,-3000,-570000), KSC's coordinates are -0.290728 latitude, -74.600388 longitude. That's KSC "center", which is actually a point on the crawler way just a little east of the VAB.
How did you translate the position to latitude and longitude?
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Who knows how to set up LandControl in kopernicus configs?
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There are materials on setting LandControl in kopernicus?
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Hello. I had a problem saving the cache. If radius of my planet is 6000, then the cache is not saved. I'll be glad if you help me.
I'm sorry for my english!
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When exporting the atmosphere from the ScattererTool into the game I had problems. The atmosphere in the game is different from the atmosphere that I created in the ScattererTool. I ask to help me with solving this problem. Thank you in advance!
I'm sorry for my english.
SpoilerSpoilerI already fixed this problem!
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Is it possible to use animated textures for the planets? I'm sorry for my English!
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When you create a formula for the temperature profile for a small planet I have not encountered any problems, but when I reached the gas giants, I was faced with the problem of creating a formula for the temperature profile with logs. I would be grateful if you show me how to create a formula with logs. I'm sorry for my English.
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I decided to make a mod on a new solar system. I have little experience in creating planets, so I decided to get an opinion on the work done by me. Thank you in advance for your evaluation. I'm sorry for my English.
Download: github
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2 hours ago, Poodmund said:
I used a program called 'Pano2VR'. It is very useful, one of the tools it features is the ability to rotate the input texture around a sphere using offset and roll and then the ability to export said texture.
oh, thank you!
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How you made the effect of inclination of the axis for gas giant texture? I'm sorry for my english!
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A why not use sigma binary for Hox and Argo?
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7 hours ago, ModerndayLink64 said:
Use this website
When using standard normal maps, an error occurs. To fix this error, you need to save normal maps with an alpha channel (in order to get a normal maps in RGBA format). And I don't know how to make this alpha channel.
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How make greyscale normal map?
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How can I make Grannus look brighter?
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
in KSP1 Mod Releases
Posted
thank you for help!!!!