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Jozay

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Everything posted by Jozay

  1. Hello! I've been playing since 1.2 and have been browsing the forms for mods and support, but never made it out to introduce myself. I have a love/hate relationship with the game so far where it eats up most of my time where I can't play any other games, and when I do find a place to brake away and try something else... KSP eventually manages to bring me right back into its sphere of influence. I'm currently trying my hand at trying to recover mostly all of my stages even though some may not be as cost effective, but I like the challenge. I'm interested in moving up to a SpaceX style launch and recover one day, and even using KOS to try and make the recovery process autonomous. Enough about me though... Looking forward to chatting with others in the forums more often. Thanks, Jozay
  2. Thank you for posting this! I love this mod as well = )
  3. As far as idea's go, this one is pretty darn good. I can't wait to get home to try and implement this! I'll let you know how it goes. Update: So I'm able to hard code this into the engine I'm using and it works! (I used the atmosphere value from the pressure process using nitrogen and the oxygen value from the electrolysis. I'll have to play with them to find a sweet spot later.) MODULE { name = ModuleAlternator RESOURCE { name = Atmosphere rate = 0.00035 } name = ModuleAlternator RESOURCE { name = Oxygen rate = 0.5065967706 } } Another question I have is if (with your permission of course) there is a way to edit the Default.cfg in the Kerbalism --> Profiles folder and add some sort of code that will check if any engine uses intake air as a propellant and insert this code instead of going into every engine (included other part mods) and adding it manually? I've tried adding the following with no success, but am still playing around with it as well as checking other resources on the web to try and implement it correctly. @PART[*]:HAS[#PROPELLANT name=IntakeAir]:NEEDS[ProfileDefault]:FOR[Kerbalism] The only problem I foresee with this code is an engine using a closed cycle mode (ex. Rapier engine) will continue to produce atmosphere and oxygen as it travels into space and beyond...
  4. So... I have a question. I'm not sure if this is possible, but I'll ask to see what some of you think. After building and flying planes in the game I've come to the understanding that while flying (on Kirbin that is) as long as you're above 25kpa you don't need to supply oxygen to your craft. I've noticed that passenger aircraft in the real world can get around this by using their engines to pump air into the cabin in order to supply a pressurized environment and oxygen. I was wondering would it be possible to simulate this in Kerbalism, because with some of the engines in the game I'm able to fly efficiently by maintaining 10 - 12km.
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