Hello all! I started playing with KSP back when the only other celestial body you could land on was the Mun. Due to work, my time playing the game has been relegated to 30 minute sessions here and there. So far I've been able to set foot on the Mun and Duna several times; and orbit Jool and three of its moons. My most successful designs have been lightweight probes attached to very heavy lifting vehicles. Because of this, I'd like to work on my design efficiency. My most recent project has been experimenting with asparagus staging for deep space exploration. I'd attach the craft file or photos, but my account unfortunately can't do that yet. Here are the stats on my latest craft: Total Mass: 276.01 Tons Surface TWR: 2.22 Delta V and time in vacuum by stage: 13: 772 m/s; 31 s - Eight RT 10 boosters, eight Rockomax boosters, and One Mainsail 11: 574 m/s; 19 s - The remaining fuel from the Rockomax boosers, the single Mainsail, and the addition of eight LV - T30 liquid engines 9: 234 m/s; 12 s - The eight boosters and first two LV - T30s fall away. Now flying with one Mainsail and 6 LV - T30s 8: 571 m/s; 29 s - One Mainsail and 4 LV - T30s 7: 715 m/s; 34 s - One Mainsail and 2 LV - T30s 6: 2325 m/s; 86 s - One Mainsail engine 4: 4156 m/s; 5:13 - One LV 909 Liquid engine 2: One LV - N atomic motor So the questions are: What is considered a good surface thrust to weight ratio? What is a good delta V for the atmospheric stages during a launch? Is there anything glaring that sticks out in these stats? I'd welcome any constructive advice on how to create a more efficient lifter. Thank you!