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DoktorKrogg

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Everything posted by DoktorKrogg

  1. Yeah @RoverDude has been working on them lately on his Twitch stream. Look him up and subscribe if you'd like to see sneak peaks of what's coming next from Umbra Space Industries!
  2. I think the moral of the story here is that, unless you fully understand what you're doing by using the patch @KerbMav supplied, just stick with the "normal" methods of obtaining fertilizer (from ore, gypsum or minerals... or just packing enough on your ship to begin with ). The wiki does a pretty good job of explaining what the point of the Mulch + Fertilizer = Supplies conversion process is and what role it should play in your overall mission plan. https://github.com/UmbraSpaceIndustries/USI-LS/wiki/Quick-Start:-Supplies#converters.
  3. I think it might just be an optical illusion with a black Duna module next to the white/grey multi-hub. If you put a straight edge across them, they line up perfectly. I checked to see if the node helper was clipping into the hub but it's not.
  4. Fair points. Adapters would require far less maintenance patch-to-patch. For any part I would make, I would of course try to match the "look and feel" of both KBPS and MKS. @RoverDude is this something we could fix by just shifting the location of the attach nodes on the Duna bits?
  5. An idea just came to mind... The standard KPBS 1.25m adapter mated to the bottom node on an MKS multi-hub, while not perfect, is close enough for bases that just sit directly on the ground. So what if, instead of adapters, I created longer KPBS-style legs to match the height of a Duna module when it's deployed and then maybe something akin to the Tundra cradle that snaps to the bottom of KPBS modules to hoist them up to Duna-height as well? I might still want to create an adapter or two (the KPBS garage comes to mind) but it seems like simply having longer legs would eliminate a lot of the need to have multiple adapter combos.
  6. My goal would be to keep the number of adapters to a minimum and give them multiple attach nodes to accommodate the various combinations, similar to how the ends of the Tundra modules work already. I could see that being tricky if one was trying to attach an adapter via KIS though. It's something I would test for sure before getting too invested an a specific model design.
  7. Finding the time may be tricky for me as well but since this is something I've found myself wanting in my own saves quite frequently, there's a good chance this will get done (eventually). If someone else decides to jump on this in the meantime and beats me to the punch, go for it! Won't hear me complain!
  8. I like where you're going with this mod! It's one of those "Wouldn't it be great if USI and KBPS were more integrated?" kind of things that unfortunately just doesn't make much sense to be directly integrated into either mod. If I were to get around to it one day, would you accept a PR for some MKS-to-KBPS adapters? I noticed there was some discussion of this early on in the thread but the general consensus seemed to be 'meh...use KAS'. I don't think that does justice to the amount of work that went into making the parts in the original mods look good or the attention to detail that seems to have already gone into making this mod look good as well!
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