Jump to content

chateaudav

Members
  • Posts

    77
  • Joined

  • Last visited

Posts posted by chateaudav

  1. Hi,

    I would like to know if Dang it works well with Roverdude's usi mks mods and with Nertea's near future mods.

    I read the wiki and I assume that it is fine, am I right ? Will the new parts from these mods be able to fail? ^^

    Edit : Of course I read the red sentence in the OP too. But I am curious about the "As long as some conditions are respected". What are these conditions? :)

    Thanks!

  2. Hello everyone,

    I need your help. I have installed the last version of USI constellation from github. Now when i launch CKAN i have this message :

    Quote

    The following mods have had their metadata changed since last update:
    - UKS 1:1.4.1
    You should reinstall them in order to preserve consistency with the repository. Do you wish to reinstall now?

    So i click on YES and i got that one next

    Quote

    Failed to connect to repository. Exception: Trying to write C:/KSP/GameData/UmbraSpaceIndustries/WOLF/CHANGELOG.txt but it already exists.

    Is it normal ? If not, what should i do ?
    (i have already tried little things like reinstall)

    Thanks,

  3. I learnt a lot going to that process. First, I learned that lots of my mods were not so usefull to make the game funnier, so i deleted them. ^^

    Then, CRP and your FAR's dll fixed the biggest NREs issues.

    Finally, the autoloc is not cute but it does not affects the gameplay so it's ok. And i'm using USI for 1.6.1 with KSP 1.7.3 so... i will not ask impossible things ! =)
    I have the same reference for this autoloc in my dictionnary, but no mod referencing them. In game it is the title of the USI-LS windows, strange ^^.

     

    Edit : It is #autoloc_501218 (and not 501210). Name of the Ship, Dynawing lol

  4. 2 hours ago, DStaal said:

    It would help if you could be sure exactly what mod/mods is causing the issue.   Usually the easiest way to find that is a binary search: Remove half your mods, and see if you still have the error.  If yes, it's in the half you have - remove half of them and repeat.  If no, it's in the other half - swap which halves you have installed, and repeat.  Eventually you should be able to reproduce it with just stock and one mod.  If you can't, it may be a mod interaction - that will take more fiddling, but do the best you can at finding out exactly what mods are involved.

    Once you have that, grab a log and post in the thread for that mod, letting people know exactly what you're seeing (if anything) beyond the log messages.

    I'm working on it... so far i have removed these and i have no more errors :

    FAR - USI LS - Kerbnet controller - RemoteTech (+stock configs) - Fusebox - Ohscrap (+Scrapyard)


    i will try to reinstall them one by one. :/

  5. Hi,

    I have lots of this in my output_log, can you help me ?

    Here is the link to the full file : https://drive.google.com/open?id=1bX-VzGemXZBiW43nmzHLiKSuPDldahBJ

    NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
      at FerramAerospaceResearch.FARGUI.FARFlightGUI.PhysicsCalcs.CalculateTotalAeroForce () [0x00000] in <filename unknown>:0 
      at FerramAerospaceResearch.FARGUI.FARFlightGUI.PhysicsCalcs.UpdatePhysicsParameters () [0x00000] in <filename unknown>:0 
      at FerramAerospaceResearch.FARGUI.FARFlightGUI.FlightGUI.FixedUpdate () [0x00000] in <filename unknown>:0 

    Thanks !

  6. Hi,

    I have lots of this in my output_log.txt ... need help =)

    Here is the link to the full file : https://drive.google.com/open?id=1bX-VzGemXZBiW43nmzHLiKSuPDldahBJ

    NullReferenceException: Object reference not set to an instance of an object
      at LifeSupport.LifeSupportPersistance.SetupSettings () [0x00000] in <filename unknown>:0 
      at LifeSupport.LifeSupportPersistance.GetSettings () [0x00000] in <filename unknown>:0 
      at LifeSupport.LifeSupportMonitor_Editor.UpdateGUIInfo (.ShipConstruct ship) [0x00000] in <filename unknown>:0 
      at LifeSupport.LifeSupportMonitor_Editor.OnGUI () [0x00000] in <filename unknown>:0 

    Thanks !

×
×
  • Create New...