Brigadier

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  1. Ok, so how would you like this set up: A clean or min mod install or a copy of my career save/current install (60-odd mods)?
  2. [1.3] RealChute Parachute Systems v1.4.4 | 01/06/17

    You don't. AFAIK, you put this code in a .cfg file of your own creation and place that file in the GameData directory, ideally in a folder you create to keep track of your personal config files.
  3. [WIP] Universal Storage

    I'm sure that whatever you come up with will be fantastic, regardless; your previous work confirms this. (not that I'm trying to set the bar too high or suggesting that you can't fail, but, really, your work has been a pleasure to watch )
  4. [WIP] Universal Storage

    I see what you mean. The animation does look really cool BTW, but couldn't you just have the doors fold/pivot outwards or slide laterally as you have done before? If I were an engineer working on designing these doors, I'd try to keep the mechanization as simple as practical.
  5. Does this request cover both KSP 1.3.1 and 1.3.0?
  6. [1.3] RealChute Parachute Systems v1.4.4 | 01/06/17

    Many thanks, @MOARdV. I've looked (albeit briefly) for a MM primer on GitHub and I believe this is the place to start. Any better place or advice? I suppose there's a thread on MM syntax somewhere, too.
  7. [1.3] RealChute Parachute Systems v1.4.4 | 01/06/17

    So what does this patch do exactly? My MM knowledge is effectively zero but I think it finds all parts with the first three keywords and with RC installed, and assigns them to the Utility category. Close enough?
  8. [1.3] - Modular Kolonization System (MKS)

    I'll hold you that . "...will always be..." is a long time.
  9. So, do you have the correct EVE version for KSP 1.2.2? Did you follow the install instructions in the OP?
  10. What @Aelfhe1m said, plus read this thread. At a minimum, you should be providing your KSP and EVE versions. A shot of your GameData folder might come in handy, too.
  11. Welcome the forums. In addition to what dtoxic said, read this thread for more help on how to get help. How To Get Support (READ FIRST) - Technical Support (PC, modded installs) - Kerbal Space Program Forums
  12. [1.3.1] ResearchBodies V1.9.6 (8th Oct 2017)

    I have found, in my limited experience, that multiple pictures over time increases the research percentage on a particular planet. Take a pictures, send it to the KSC to get the science. Do something else, then return to the telescope and take more pictures and repeat. I don't know if the time factor is important or not. My apologies to @JPLRepofor not understanding his mod better .
  13. [1.3] KRE - Kerbal Reusability Expansion

    I have no idea but if you at least try it yourself you can report back here. I'm sure there are several people asking themselves the same question.
  14. Have you acquired the necessary parts in the tech tree and enough reputation to get the contracts? Have you accepted your max number of contract, in which case no more can be offered until you complete some? Could you have inadvertently filtered out the DMagic contracts in the CC settings?
  15. Ok, let's start with the versions of KSP and Scatterer you're using: KSP v1.2.2 and Scatterer v0.0315, neither of which are the latest versions. Go to the OP and try updating Scatterer to v0.0320 (if you're going to remain with KSP v1.2.2, don't upgrade to the absolute latest version of Scatterer which is for v1.3.0). Someone wiser than me will confirm if there's a better version match. Also, read this thread and post a link to your output_log file if you're still having problems so people can see any errors/issues as KSP runs and all the mods you're installing.