• Content count

  • Joined

  • Last visited

Community Reputation

185 Excellent


About Brigadier

  • Rank

Profile Information

  • Location Kanada

Recent Profile Visitors

3,825 profile views
  1. Science Relay v5.1 is on CKAN but the Max KSP Version is set at 1.4.1. If you've limited your compatibility to 1.4.2 or 1.3.x, you won't see it.
  2. Brigadier

    [1.4.1] RealChute Parachute Systems v1.4.6 | 20/03/18

    I'm not trying to be difficult but do you mean the chutes open or deploy at 3km? Yeah, 100 m/s is a little fast. Did you account for all of the lander mass when you adjusted the chute?
  3. Brigadier

    [1.4.1] RealChute Parachute Systems v1.4.6 | 20/03/18

    Did you make any adjustments to the chute through the action window in the VAB before launch?
  4. Brigadier

    [1.3] - Modular Kolonization System (MKS)

    Since you've double-posted in SSPXR (and got one reply there) and I have no experience with Kerbalism, I won't attempt to provide any solution just some steps you can take. First, read this thread How To Get Support (READ FIRST) - Technical Support (PC, modded installs) - Kerbal Space Program Forums (and comply ). It's a little out-of-date now that we have KSP 1.4.x. Second, what are your ModuleManager, KSP and MKS versions? Third, you can do some troubleshooting yourself by starting with a stock KSP install and then add the suspect mods one at a time to see when and if the error occurs. Fourth, if, after all this, you still think that this is still an MKS problem, posting links to a log file and picture of your GameData folder uploaded to a file sharing site, such as Dropbox or GoogleDrive, are a must. Under KSP 1.4.x the log file (output_log.txt) can be found at your ...\[user]\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt (at least is it for me under Win10, which makes it much harder to find than in earlier versions of KSP). KSP 1.3.x puts that file in your_KSP_folder\KSP_x64_Data\. These steps will help people who really do know how to solve these problems. Good luck
  5. @politas/ @HebaruSan, thanks for the continued development of CKAN. Even after reviewing the release notes I can't determine if this release fixes the problems with downloading Sarbian's dev versions for Mechjeb. I guess I could just try it and find out myself...
  6. So, if that's the case, why are you posting here and not B9PartSwitch? The error is clearly generated by Scatterer.
  7. Brigadier

    [1.4] TextureReplacer 3.0.0 (22.4.2016)

    In general, you'll need to provide more information when you ask for help - KSP and mod versions, mod list, game logs, etc. I may be wrong but I believe that the combination of AVP and Scatterer is causing your problem. Also, consider using Texture Replacer Replaced (TRR) instead of this mod.
  8. Brigadier

    [1.4.1 PlanetShine, Mar 28, 2018

    As a start, read the post directly above yours. There is also some info on the OP about the previous thread that might be of use.
  9. Brigadier

    [1.4.1 PlanetShine, Mar 28, 2018

    You'll see planetshine on the surfaces of in-orbit vessels that face the planet.
  10. Brigadier

    [1.4.1 PlanetShine, Mar 28, 2018

    Not yet (at 5 hours later) but I think the CKAN cycle is 6 hours (I could easily be mistaken).
  11. Brigadier

    [1.4.1+] The Kaptain's Log

    I'm sure that LinuxGuruGamer will get to it when he finds the time and the priority is right. He supports over 100 mods and, more importantly, has a Real Life somewhere (although how he does it is a bit of a enigma). Please be patient and just follow the thread. Prodding him for updates will inevitably delay the process since he has to answer the same question multiple times. It's generally considered bad form to ask.
  12. Brigadier

    [1.4.1 PlanetShine, Mar 28, 2018

    I love the irony. Original developer bestows blessing on successor for mod maintenance and then says "Can you fix this bug?" See what you got yourself into Papa_Joe? Seriously, thanks to both of you for this mod. A very nice, immersive graphics addition.
  13. Brigadier

    [1.4.1 PlanetShine, Mar 28, 2018

    I got onto CKAN early in my KSP career and once I got over about 25 mods I never really looked back. I'm ok with its limitations but I have to remind myself that not everyone agrees and sometimes I'm late to enjoy certain mods, especially around version update time (like now). I can also install manually but really couldn't be bothered. C'est la vie.