Brigadier

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About Brigadier

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  1. Brigadier

    [1.3] - Modular Kolonization System (MKS)

    Yes, it is intended and I don't think you're missing anything. You'll need to add more hab time, and supplies and/or recyclers to your craft to support those early Minmus missions.
  2. Yes, in 1.4.4 and 1.4.5. I have used it in both although I don't have much experience with FMRS. I set my decouplers to SR and have parachutes on my reusable stages. I have dreams of manually flying my stages back (a la SpaceX) at some point, just for the giggles.
  3. Brigadier

    Universal Storage II

    Firstly, thanks to all the authors. I know this mod has been a long time coming, but it appears to be worth the wait. You guys have been fantastic with your updates, answers to questions and teasing pics for over a year. I'm looking forward to giving this mod a spin in a GPP modded game. Secondly, is anyone working on a netkan file for CKAN?
  4. Brigadier

    Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018

    I can't address the fundamental question you've asked but if you're also using DMagic's Orbital Science be advised that it's not yet compatible with this update.
  5. Two things I took from this: 1) US2 is out, and 2) '...yet'. Thanks, DMagic. Just out of curiosity, who did do the US - Orbital Science work?
  6. Brigadier

    [1.4.x] Loading Screen Manager

    Is there any way to move the LSM icon on the start screen? I ask because the S.A.V.E. mod also puts its command bar into the upper right corner of the screen and, although I can open LSM, I have to click on the rightmost S.A.V.E button and it clicks through. There is currently no configuration option in S.A.V.E. to move it's command bar nor is it dragable. I don't know if there are cfg files that might place either your icon or Nereid's UI.
  7. Is there any way to move the S.A.V.E. start screen command bar from the upper right-hand corner? It's occluding an icon for Loading Screen Manager.
  8. You'll need to be a little more descriptive. What's not working - no windows in the VAB or on the Launch Pad? Incorrect values?? Which version of KER are you running? A link to your output_log.txt or KSP.txt file, and a screenshot of your GameData directory would be helpful. Something's not right with your install since it works for me in KSP 1.4.5. Not saying it's not working for you, but, all else being equal, it appears your installation is borked.
  9. Nah, I just started sooner @paranoider.ninja What @4x4cheesecakesaid. And to add to his comment on dependencies, CKAN (if you use it) will show you the dependencies and conflicts in the Relationships tab in the right-hand column.
  10. Click Through Blocker is maintained by LinuxGuruGamer and is a dependency of many of his mods. Have you tried reinstalling this mod? I'm not implying that it will resolve your original problem, but it should help the log size. To reduce the size of your log file even further when you're troubleshooting (which will help both you and those trying to help), run the game only for as long as you need to to replicate/highlight the problem, then exit and copy/rename the log file.
  11. You installed this in a completely clean installation of which KSP version? Did you follow the installation instructions precisely? I installed GPP and GEP on KSP v1.4.5 last night and have had no issues.
  12. Brigadier

    [1.3] USI Life Support [0.5.0]

    I'm not sure if this is the solution to your problem, but I believe you have to be within something like 30km (??) of the surface for a striking Kerbal to return to active duty. Maybe that's just for Homesickness, which for Melgard appears to be indefinite, so I could be way off.
  13. Brigadier

    [1.4] Kerbal Attachment System (KAS) v0.6.4

    I'm not entirely sure I understand what you're getting at, but I can think of two possibilities. If you mean that you have a previous version of KSP from which you want to export the mod list, then start CKAN, add a new game to it (File > Select KSP install.. and add the path to your buildID64.txt file) and then export. If you mean an older save of your current game, then no, not unless you've saved a copy of the output_log file when you ran KSP for that save.
  14. Brigadier

    [1.4] Kerbal Attachment System (KAS) v0.6.4

    From CKAN? Yes, File > Export installed mods... and then select the appropriate format, depending on what you want to do. If you want to re-install them later, all else being equal, then keep the default *.ckan format. Select .txt or .csv if you just want a mods list.
  15. You haven't given people much to work on. First, for future reference, read this thread. Which version of KSP and the mod are you using? You do have to research the technology in a Science or Career game. You might even have to upgrade the Tracking Station (I might have this wrong). If you start a Sandbox game, do you see any MJ icons? Do you use Blizzy's Toolbar and the Toolbar Controller mods? A screen shot of your GameData folder might help.