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[Most 1.12.x] Near Future Technologies (August 26)
Brigadier replied to Nertea's topic in KSP1 Mod Releases
In the current setup, you'll have to send a resupply mission with a Kerbal engineer, do the EVA and switch the fuel manually, or ditch (deorbit or terminate) the satellite when it runs out of fuel. -
[1.12.5] Sterling Systems v0.3.7.1 [Mar 02, 2024]
Brigadier replied to JadeOfMaar's topic in KSP1 Mod Development
Any future with a CKAN config for this mod? -
When you removed the mod, did you ensure that the relevant directory in GameData was, in fact, removed before reinstalling? Sometimes config files can be left behind if the removal isn't complete and, if it is a matter of the toolbar being off-screen, removing those files might reset it. That said, a quick review of the 000_Toolbar folder reveals no .cfg file, so I might be way off the mark. You probably also have the Toolbar Controller installed (it's a dependency of Toolbar's). It's represented on the Stock toolbar as a yellow wrench. Open Toolbar Controller and see if there are any entries marked for "Blizzy". Blizzy's Toolbar is the former name of Toolbar. TBH, I don't know what happens if there are no mods assigned to Blizzy's Toolbar but it's a thought. Another possibility is that you've hidden the toolbar on an edge somewhere. Run your mouse along the window's edge to see if it pops up. Failing all of that, there is a file called "toolbar-settings.dat" in GameData that contains values for x and y coordinates for the toolbar in the various KSP scenes. What are they for under EDITOR and FLIGHT? How have you installed the mod? Manually or CKAN?
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Brigadier started following [1.9.x] All Y'All Continued - One-Button Common Action Grouping
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Brigadier replied to Galileo's topic in KSP1 Mod Releases
Provide a minimum log that includes the freeze. Let's see if there's anything in there.- 7,349 replies
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- galileos planet pack
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Brigadier replied to Galileo's topic in KSP1 Mod Releases
First thing would be to provide some more details. I would recommend posting your log files here for others to vet. See this topic for some guidance: It's difficult to diagnose problems without information, such as is the game freezing when you do something in particular? After a period of time? Randomly? What version of KSP and GPP do you have installed? How did you install your mods (manually or CKAN)? Does this occur to you in an unmodded KSP game? Could you be running out of usable RAM?- 7,349 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Brigadier replied to Nereid's topic in KSP1 Mod Releases
ksputil.dll was removed in KSP 1.2. I would recommend updating to KSP 1.12.5. FF is working for me in that version. -
@AleksandrLXXXIVSure, we'll try. I appreciated that English might not be your primary language but I'm not sure what the problem is. Are you concerned about the green lines ( those are communication paths)? The difference in colour? The lack of clouds? Please clarify what you think your issue is. In the meantime, and although you aren't referencing a mod failure or incompatibility, read this post for some guidance on how to report problems. More information from you, such as KSP and mod version numbers, list of mods installed, etc., would be helpful.
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How so and what might we do to help? Read this topic for some guidance on where to find and how to post logs.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Brigadier replied to JPLRepo's topic in KSP1 Mod Releases
That probably isn't up to JPLRepo, although he may have some influence. A lot goes on in a game design studio that's above even a Senior Dev. Your best place to advocate for feature inclusion is on the KSP2 forum, such as https://forum.kerbalspaceprogram.com/forum/120-ksp2-suggestions-and-development-discussion/ -
Welcome back.
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@rrty44 Welcome to the forums. On the first issue, I have the same situation. The fora are replete with similar stories and fixes but it keeps returning. I don't know what the solution might be in this case. Posting a log file might help, so follow the guidance in this thread. For the second problem, ensure that the telescope itself is the control point. Right-click on the scope and in the PAW > Control From Here. It should then orient as you are expecting.
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[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
Brigadier replied to linuxgurugamer's topic in KSP1 Mod Releases
Did you update this recently @linuxgurugamer? AVC is notifying me of an update but there's no indication on CKAN yet.