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Rinner

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Posts posted by Rinner

  1. 18 hours ago, 5o3dl said:

    Thanks for making such a great mod!

    But since the name is precise maneuver I am confused to why you can finetune maneuvers in smaller increments using the stock maneuver nodes than by using this mod.

    I do not think that is true, unless you have some other mod that might be conflicting?

  2. On 6/15/2018 at 5:09 PM, 4x4cheesecake said:

    @linuxgurugamer

    Found a little bug when using individual angle snap values and the rotate tool. Looks like the first rotation step does not use the correct angle but a smaller one. I've recorded a sortl video for you when I tried to use a 27° angle but this also happens with other 'non default' angles. (No, I'm not pressing 'shift' during the first step^^)

    I'm running KSP 1.4.3 and the latest release of EEX & dependencies.

     

    Mod list (AFAIK everything is up to date):

      Reveal hidden contents

    ModuleManager v3.0.7.0
    ClickThroughBlocker v0.1.6.5
    MiniAVC v1.0.3.2
    ToolbarControl v0.1.6.9
    DistantObject v1.9.1.24206
    EditorExtensionsRedux v3.3.19.3
    KerbalEngineer v1.1.5.2
    ModularFlightIntegrator v1.0.0.0
    Kopernicus v1.0.0.0
    BetterManeuvering v1.0.4.0
    PlanetShine v0.2.6.1
    RCSBuildAid v0.9.7.1
    scatterer v0.0.0.0

    output_log (got no errors or exceptions but for the sake of completenes ;) )

    I have not looked at the code yet, but I wonder if that has to do with the angle not dividing equally into 360?

    Possibly the first smaller angle is what is left after finding the maximum number than can fit?

    Can you try a non default angle such as 10?

     

     

     

  3. 10 hours ago, Galileo said:

    My graphics card took a dump on me tonight :/ I'm not sure how long I'll be off line as I'll have to save up a little dough to get a new one. (I'll also need to convince the old lady). This is pretty poor timing as I am in the middle of purchasing a new home and finding new furniture. I just started getting back into modding ksp too. Well, hope to be back full strength sooner than later. I'll still be on the forums like always, but modding will have to be put on hold. Such is life.

    Galileo,if you are interested I can send you a replacement video card. 

  4. 39 minutes ago, fourfa said:

    Hope this helps - I had the same problem the other day.  My case might be instructive though.  I installed GPP 1.2.2 from here - followed the directions to the letter, everything great.  No black skies.

    Then I saw this post with the .zip of hotfixes for various small issues (none of which I have run into in my early, slow career).  I replaced the original files with the ones in the zip, and got the black skies.  Replaced those files with the originals from 1.2.2, black skies went away.  So perhaps the problem lies in one of those 3-4 files.

    Hey fourfa, I had a very similar, if not exactly the same issue as you after playing with GPP for quite some time and subsequently 'upgrading' various parts of it. In my case it was related to conflicting .cfg files (due to changes in where GPP stores assets), and also because I had downloaded various different versions of scatterer. I could never get GPP to work correctly with scatterer '0.3' and am not entirely sure if it is even fully supported yet within GPP?

    I have also since run into problems after changing my scatterer config, and then updating to 0.3 on my stock install. I had to completely remove and replace scatterer in order to get things working again.

    I will say that all of these issues may well be due to my clumsy bumbling around in various other config files, but nonetheless it might be of some value.

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