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[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in Add-on Releases
So remove the linked emissive from those skins. Sounds like I should add the ability to have different skins for IVA mode, and then only allow skins with emissives to be used -
linuxgurugamer started following Expandable/Flexible Struts for Robotic Parts
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[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in Add-on Releases
Do you think I should put in a dialog confirming closing without saving? -
linuxgurugamer started following Screen position out of view frustum
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[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in Add-on Releases
Did you hit save, or only test? -
I've made a development build, you can download it here: https://github.com/linuxgurugamer/PersistentRotation/releases Changes Merged in localization chagnes from github user @6DBYZBX, includes both english and chinese Replaced toolbar code with the Toolbarcontroller Added ClickThroughBlocker Removed buttons referencing specific button (toolbar or stock) Added button referencing generic toolbar Added new .version file (Upgraded) Added LGG local build files Dependencies SpaceTuxLibrary Click Through Blocker ToolbarControl
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Screen position out of view frustum
linuxgurugamer posted a question in Technical Support (PC, modded installs)
In some of my installs, I get these messages in the log every so often: (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3479) Screen position out of view frustum (screen pos 256.000000, 256.000000, 1000.000000) (Camera rect 0 0 256 256) It's not hurting the game, and is quite possibly a result of the dev install I am working in. But it's frustrating to not know what's causing it. Anyone have a clue? Also, if you think it should be reported as a bug, I'd be happy to, I just don't want to report something as a bug until I get some confirmation -
I just looked at all the tanks (I use Janitor's Closet to filter out all other mods). There are 12 tanks, and they all contain liquid fuel. So if you aren't seeing fuel in the tanks (meaning no capability), then you may not have the latest Firespitter installed (that's what configures the fuel). If you look in the files for the tanks, you will see something like this: MODULE { name = FSfuelSwitch resourceNames = Structural; LiquidFuel; LiquidFuel,Oxidizer; MonoPropellant resourceAmounts = 0; 180; 162,198; 180 basePartMass = 0.22 tankMass = 0; 0.1; 0.1; 0.1 tankCost =
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[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in Add-on Releases
Note: There is one typo in one of the skin config files which ends up with the texture being shown as a red questionmark on a white background. I have it fixed locally, but won't do a beta just for that. If you want to fix it locally, edit the file: 5thHorseman-navball_blackgrey_DIF.cfg and change line 19 to: file = PluginData/Skins/evileye.x_DIF.png In the next release, this file is also being renamed to more properly reflect what's in it (it contains a number of configs) -
I'll take a look, but when I adopted this, I merely updated it. If this is an old issue, then it may be by design.
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Can you elaborate? Been a while since I looked at these. Is there no fuel in the tanks?
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[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in Add-on Releases
Ok, I've figured out my last problem (I think). Please try this out: https://github.com/linuxgurugamer/NavBallTextureChanger/releases/tag/2.0.0.1 I still need to do a README, but this should work for any 1.8 and newer systems. Note, it has dependencies: New dependencies ClickThroughBlocker ToolbarController SpaceTuxLibrary (latest version, released a day or so ago) Let me know of any issues Edit - Beta 2 Added advanced section Added README https://github.com/linuxgurugamer/NavBallT