linuxgurugamer

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About linuxgurugamer

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    The light at the end of the tunnel may be an oncoming dragon

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  • Location At SpaceTux Industries HQ

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  1. But I don't want the parts. The whole idea of putting the vessel on rails is to only change the vessel's rotation.
  2. The short answer is you don't know. But, even if it gets delayed which I doubt, it's getting closer.
  3. linuxgurugamer

    [1.6.x] Duty Roster

    This is very interesting, but I would like to make a suggestion (not sure how easy/difficult it is): If in the middle of maneuvers it shouldn't matter what the roster is, the kerbal should stay awake until the maneuvers are completed. One way to check would be to see if any engines are currently active and firing. When the maneuver is completed, the roster should take affect, and some penalty should be assessed against the kerbal, as well as shifting his/her on/off time by the amount of the overage. Maybe an extra period of rest? I'll be following this with interest
  4. Following up on this, I've gotten the following code: var vessel = FlightGlobals.ActiveVessel; vessel.GoOnRails(); var originalUp = FlightGlobals.getUpAxis(); var newUp = new Vector3(90,0,0); // Get the vector of the rotation, I suppose it could be 1 here // adjust vessel rotation based on how much the up direction changed var diff = Quaternion.FromToRotation(originalUp, newUp); vessel.SetRotation(diff * vessel.transform.rotation); vessel.GoOffRails(); which is being run just before the vessel gets recovered. Unfortunately, it's not doing anything that I can see. Right now, I just want to see it rotated in any direction, once I have that, it will be easy to get the correct rotation.
  5. linuxgurugamer

    [1.5.1+] Hangar Extender Extended

    Read the first post, you need to install the dependencies
  6. I can't believe I'm necro'ing such an old thread :-) Anyway, I'm wondering if any mods use this, or if there is even a released version anywhere. There isn't a released version on Github. I need to add threading to at least one mod, (coroutines aren't cutting it for this mod) and rather than reinventing the wheel, I'd like to use this. @ferram4 The license currently prevents me from distributing this (it's an ARR). Can we discuss this via PM if you like?
  7. I'll look at it this evening. Looks simple enough. KCT is launching vessels from anywhere except the editor screen. Totally different environment. I'll have to take a look to see if this is doable, but it's not going to happen right away
  8. linuxgurugamer

    [1.5.*] ScienceAlert ReAlerted : Experiment availability

    Thank you for clarifying. With this, and another previous message, I now understand and have fixed the problem: New release, 1.9.6.2 Fixed Collect All button to be visible whenever any science container has spare capacity (note that most science containers seem to have unlimited capacity)
  9. linuxgurugamer

    Multiuser, not Multiplayer aka: Massively Single-Player

    Yes, but the problem is that profession is based on a hash of the name. I can think of several ways to get around that
  10. linuxgurugamer

    [1.5.*] AFBW Revived (Joystick & controller mod)

    Try a different joystick.
  11. linuxgurugamer

    [1.5.*] ScienceAlert ReAlerted : Experiment availability

    Link to the mod, please
  12. linuxgurugamer

    [1.5.*] ScienceAlert ReAlerted : Experiment availability

    New release, 1.9.6.1 Added button to mapview
  13. linuxgurugamer

    [1.5.*] ScienceAlert ReAlerted : Experiment availability

    Unfortunately not. This is a function of the ModuleScienceContainer in KSP itself. The Collect All button merely activate the same button on the PAW, if no science container has it active, then there is nothing that I can do about that. The most I can do is show the button in a disabled state That is what is happening.
  14. linuxgurugamer

    [1.5.1+] Hangar Extender Extended

    Thank you, but I'm not so what I can do about it now. I'll ask couple of questions. @HebaruSan any ideas?
  15. linuxgurugamer

    [1.5.*] MemGraph Updated with Stutter Reduction

    That may be, but the fact that you are seeing the graph indicates it is still working. Your stutter in the editor might be related to mods you have installed. Provide a log file and let's see what's going on.