linuxgurugamer

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About linuxgurugamer

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    The light at the end of the tunnel may be an oncoming dragon

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  • Location At SpaceTux Industries HQ

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  1. Because Im very busy, because I have a life outside of KSP. I do this for free, I can’t provide perfect support. and frankly, it is your responsibility to check and make sure you are running the correct and latest versions
  2. linuxgurugamer

    [1.4.1+] Engine Ignitor Re-ignited Release - NEW DEPENDENCY ADDED

    Oh, ok. I'll have to take a look at it
  3. linuxgurugamer

    [1.4.1+] Engine Ignitor Re-ignited Release - NEW DEPENDENCY ADDED

    @BlueTiger12 Read the 2 posts right above yours
  4. linuxgurugamer

    [1.3.0] RLA Recontinued 14.1.0

    @Carbonjvd hasn't been around since January, I'm pinging him here to see if he is going to continue this. In the meantime, just delete the .version file, looks like it is working fine as is
  5. linuxgurugamer

    Need a little help fixing some icons

    The problem is that older mods use the following to load the images: (Texture)GameDatabase.Instance.GetTexture("filename") which doesn't work well due to what you said. KSP/Unity is trying to load and compress those images, and since they aren't a power of 2, they get fuzzy. The ToolbarController doesn't use that method, so the icons don't get more fuzzy than they already are. And, this thread was asking for someone to redo the icons for me, I'm not a graphics person and want a better set of icons than what enlarging 24x24 to 38x38 would provide
  6. linuxgurugamer

    Need a little help fixing some icons

    Don't you think I know that? These are icons for the toolbar, I don't have a choice about the size
  7. I have 5 icons in a mod I'm updating which are 24x24. I need to get them in 38x38 for the stock toolbar, is there anyone who would be interested in redoing them for me?
  8. linuxgurugamer

    [1.4.1] Smart Parts Continued

    I don’t understand. Radio gaga?
  9. linuxgurugamer

    [1.4.x] Launch Numbering Templated

    Yes it is, I just updated the OP.
  10. linuxgurugamer

    [1.4.1+] Click Through Blocker

    What mod are you talking about?
  11. linuxgurugamer

    Bug when Attempting to Edit Posts

    Happened to me this evening. Very annoying. What I found is if you quickly click the box to prove you aren't a robot, it seems to work
  12. linuxgurugamer

    [1.4.1+] Click Through Blocker

    Can you provide me with a specific set of steps which produces these errors? Edit: I've been looking at this, the nullref is happening inside KSP, not this mod. Has this happened with anything other than Realchutes?
  13. linuxgurugamer

    [1.4.*] AFBW Revived (Joystick & controller mod)

    I am aware of a problem in the release, am working to fix that right now Fixed
  14. linuxgurugamer

    [1.1] AFBW v1.7-beta (Joystick & controller mod)

    I've adopted this and have a working release, new thread is here:
  15. User @nlight created this wonderful interface to improve the controller handling of KSP. He hasn't been around since 2016, so I'm adopting it. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/85711-11-afbw-v17-beta-joystick-controller-mod/ Advanced Fly-By-Wire The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed Supports KSP 1.4+ on 64-bit Windows and 32/ 64-bit Linux. XInput is not available on Linux. Windows 7 and up. Windows XP is not supported. Linux users, you must install SDL2 through your distro's package manager (libSDL2-2.so must be present on the system) Features - Simple to configure - Edit your control setup at any time during flight, no need to go back to the main menu to change bindings - Button combos! - Plug & play - Multiple presets - Supports all controller & joystick models using SDL - Native support for Xbox 360- compatible controllers through XInput - Unlimited number of buttons and axes - Keyboard & mouse support - Lower latency and better analog precision for some controllers - Dead-zone detection and analog calibration How to use The mod adds a new button to the mod toolbar. Click the game controller icon or press Shift + L during flight to bring up AFBW's main configuration screen. After setting up your controller you should save your game (by using quick-save or exiting to space center), which will automatically save your controller configuration as well. Availability Source:https://github.com/linuxgurugamer/ksp-advanced-flybywire Download: https://github.com/linuxgurugamer/ksp-advanced-flybywire/releases Spacedock: Windows version: https://spacedock.info/mod/1869 Linux version: https://spacedock.info/mod/1870 Now available via CKAN License: MIT Manual installation Windows 1. Download the latest mod archive from SpaceDock 2. Copy the contents of the archive inside KSP's root folder. You should see the game controller icon during flight mode. 3. Please note that XInputInterface.dll and SDL2.dll must be in the same folder as the KSP executable and not in GameData. Linux 1. Download the latest mod archive from SpaceDock 2. Install SDL2 using your distro's package manager (libSDL2-2..so. should be present on the system) 3. Copy the contents of the archive inside KSP's root folder. Report bugs in GitHub's issue tracker or as a reply to this post.