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About linuxgurugamer

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    Waiting to be rescued!

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    At SpaceTux Industries HQ

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  1. Ok. Just finished it, will get the details in the next few days. 38:53 was the best I was able to do. Available on KerbalX: https://kerbalx.com/linuxgurugamer/Mach-V Grr. Video shows 38:54, I'll have to do it one more time. At least it will get me tied for 2nd. It actually landed with parachutes (made a slight miscalculation as to height), will be trying again in a day or so
  2. I assume that the game is in F:\KSP 1.10.1 modded\ Just go ahead and make the SpaceTux directory. It is supposed to make it, I’ll have to see why it didnt and fix it.
  3. You probably have files left over in the steam dir. Open the game directory, delete ALL files and have Steam reinstall it.
  4. Yup, it’s a great price, if it will be played. otherwise a waste of money
  5. That's probably going to happen with any of my mods that uses the ClickThroughBlocker
  6. How did you install the mods? Did you install all the dependencies?
  7. I dont even know where to begin As the pusher plate moves in one direction, the rest of the vessel moves in the opposite direction The springs connected to the plate are also connected to the vessel, so as the plate gets plled towards the vessel, the vessel is pulled towards the plate. The impact will result in nothing except possible RUD. For every action, there is an equal and opposite reaction, resulting in zero effect
  8. Sounds like a stock bug. Simplest way to test is to go back to the space center and then back to the ship
  9. Ignoring Principia, I'm sure that various occulation events would be solvable by someone willing to do the math. It would be pretty neat if you could actually watch it happen. Barring that, however, it will be randomized. I'm also going to write an Occulation Science Event Window, in which you will be able to see which telescopes have occulation events scheduled. Possibly an interface to KAC as well, will have to see what happens.
  10. I found a comment that there was a bug that was not found: //There's a bug in here somewhere that only exists on Widnows platforms; //Mac users will never see the bug. It's a null arguement exception that's //being thrown somewhere that prevents the object from instantiating correctly. Looks like all the old code was there, but just wasn't being used. I'm working on it, will hopefully have something to so in a day or so. This will be an extremely experimental feature, will need help in testing it.
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