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JazzCorpDivo

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Everything posted by JazzCorpDivo

  1. So, lately I've been noticing a problem with BD Armory; whenever I take a ship with weapons into space, and fire those weapons, I notice the place the bullets are being fired from is way off from where the turrets are actually located. Is this a problem with how BD Armory deals with physics, or does it have something to do with Physics Range Extender? And does anybody know how to fix the issue? It's getting really annoying having bullets not hit where I'm trying to aim them.
  2. Thanks. I searched for the mod in question, which I did not find, so I posted a new topic in the Add-On Discussions thread.
  3. I am looking for pluggins to add to the RasterProp Monitor mod, as well as a version of Hangar Extended that is compatible for version 1.2.2. I have not heard too many good things about the lastest KSP version which is why I am staying in 1.2.2. Does anyone know where I can locate these resources? I want to build gigantic megacruisers that can give full readouts on all available resources.
  4. Is there a version for KSP 1.2.2? I haven't updated yet because I am told 1.3.1 is not very mod-friendly.
  5. I have a question about looking for addons for a certain mod. Where do I post said question?
  6. Are there any robotics mods for 1.2 besides Infernal Robotics?
  7. Okay so I have seen playthroughs all over YouTube of people who use Environmental Visual enhancements. I would like to install that mod and i understand mods like that have supplemental mods. So, what is the full list of mods i need to make EVE work to its best? Additionally where do i put all of the different file types? I know most mod ReadMes say to just drop the mod's gamedata folder into that of the KSP directory, but I have discovered that with a lot of big mods, certain fioe types need to be placed elsewhere. .dll, .cfg and .cs are the biggest confusions for me. Thanks.
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