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sirgoodman

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Posts posted by sirgoodman

  1. Hey all, been thinking about this idea awhile. That is why not make the water biomes more interesting. The idea is that the KSP developers should add stock parts to build small science submersibles, and then make the terrain under water more interesting. This would add a lot more things to do in the game. Though some people might say that submersibles have nothing to do  space and planet exploration, I disagree. My reasoning is that to planets (besides Kerbin) are at least 50% water (I know Laythe is more) Without anyway to explore under the water, Eve and Laythe are mostly barren planets as there is nothing to do on the water except float. And hey if it means that you can explore the ocean on Kerbin, that's just a bonus. Thoughts? 

  2. Hey guys, my idea here is to add parts to construct actual planet bases, with a life support system. I know you can get both of these things in mods, (In fact I'm running a mod that gives me planetary base parts) but I think they should add a life support system and base parts to make them stock. One because it would add so much more to the game, two because I know for some people mods can slow their game down, and I think something like this should be in the game anyway. Plus as I found out with an earlier idea, that the game developers try to keep the game realistic (Which I totally understand) and this would not really be detracting from the realism of the game, in fact a life support system would make it more realistic (if people new to the game found having to add a life support system to their ships to hard for them the game developers could make the life support system an option when a person is creating a new game) Any comments?      

  3. 1 hour ago, ZooNamedGames said:

    I think it should be 99.9% liquid surface with a small land cap at the North Pole of Jool for Easter egg/completionists. So they have a place to crown their achievements while being realistic.

    That is what I'm taking about.

    1 minute ago, TheSaint said:

    See, this is the sort of thing that scares me about the Take Two acquisition. That eventually KSP development will be overseen by a producer who knows video games but who knows nothing about space or planetary science, and then they'll start adding this sort of stuff to the game. "Well, yeah, sure, why shouldn't they be able to land on a gas giant? Just make it really hard. Let's put some funny-looking tree scatters there while we're at it."

    I know plenty about science, I'm saying adding something like that would make the game more interesting. Plus it would only be slightly unrealistic unlike other things in the game like magic boulders, the fact that a kerbal can hit the ground at 20 meters per second, and not die (that's 1200 meters a minuet, and 72000 meters an hour) how is that realistic?   

  4.  I've seen this done before, but not as a challenge. The challenge is to launch a rocket, with a probe payload, around Ike and then launch the probe into an orbit next to the magic boulder. Then fly the rocket back to Kerbin.

    Rules: Both rocket and probe must be made of stock parts, The probe MUST be stationed in orbit almost close enough to touch the magic boulder. While the rocket does not need to land at the KSC it does however, need to be landed in one piece. Both the rocket and the probe can be manned or a drone. The probe must have a communications link with Kerbin after the rocket is gone. Size and parts do not matter as long as every thing is stock. The trip can take as long as you want, since speed is not the point of this challenge.

     

    Enjoy! 
     

  5. 3 minutes ago, ZooNamedGames said:

    I'm in a unique crowd as Jool should have an atmosphere, an ocean and then a core. 

    There should be a realistic pressure curve so that it follows the pressure that would be expected of a gas giant.

    However players should be able to deep dive. Pressure shouldn't be an instant execution but something you can engineer around. In the same way as deep ocean dives today. 

    I quite agree, with that. or maybe if they don't make Jool a planet you can land on. Maybe they should make it a planet you can fly safely through and do science in it and stuff.  

  6. Well I meant that this is a video game, not real life so they can do anything they want. Plus if they did add a planet texture below the covering of gas, it wouldn't be that impossible to land on. (BTW Jool has been landed on before, but I'm saying to give it a planet core to land on here is a good video of it https://www.youtube.com/watch?v=WriMi5R72Pc ) And why would anybody not like the idea of given Jool a landable planet core under the gas covering?  

     

  7. I know everyone says that you are not supposed to be able to land on a gas giant, but there is no real reason for this other than the fact that no one has landed anything on Jupiter. Also this is KSP, and even though you guys say it it impossible KSP already has some things that are impossible. Plus who doesn't agree that this would make a really fun challenge in the game? 

  8. Hey all I was playing my KSP and in the middle of capturing an asteroid, when I had this idea. Why not make it possible to land on Jool? I was thinking that they should keep the green gas cloud totally around it to impossible to see anything but green, until it disappears like 150M from the surface and then give Jool a planet surface that always looks like it is night time. I thought this would be fun challenge to, not only make Jool a Kerbal destination, but to also make a cool challenge for someone to try and land on a planet where you can't see the ground until you've almost landed. Any thoughts?  

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