I have finally started to mod my KSP and decided I I like the enhancements so much I should try my own. A picture is worth a 1000 words, so you can see where I am going from the attached. I tried out DarkSideTechnology mod and was generally pleased with it, but wanted to get a complete ring. The inflatable ones just don't look impressive to my taste.
What you see in the image is: a folded/deployed 10m ring w/ 2.5m core (will fit in a 3.75m fairing), a folded/deployed 15m ring w/ 3.75m core, a folded/deployed 50m ring w/ 5m core (should fit in 5m fairing). The 4 sectional ones would deploy in a single rotation with the bottom section fully deployed in a half turn and then the top section hinging down to form a complete ring. I am going to rework the 15m ring to not just be a scale up of the 10m. The 50m ring would deploy by rotating counter clock wise while the segments push out and joint the ring from outer to inner most. There is a large counter weight (probably too large) opposite the transfer arm, this has a 5m attachment for launch integration.
Could use some feedback on in game function. It would be nice to have them do more than hold kerbals. Could do something like what is done with the USI stuff where you can select the different functions for different sections. Not sure if switching textures by segment is possible, but would be cool to change appearance a bit based on function (I know it is for full model). Some module options I am thinking of are mobile lab, crew quarters, green house, inventory/container and maybe command bridge and cryo. Still thinking through the balance on stats. I would like the 10m one to be fairly reasonable to lift in a mostly stock game, maybe something like a 4x mobile science lab. Thinking about 12 kerbals for the 10m and something like 72 for the 50m (that is an insane number!). May go for fewer as conceptually these are long term habitats that would require more living space like 8 and 48.
I am still gathering all the information that you need for modding in Kerbal. I have Unity and have made little games in it in the past, so no issues there. I am pretty set on modeling and texturing, you can see my previous work on Star Sonata 2. Need to learn all the mod integration with things like Connected Living Space and USI-LS. Animation is my weak spot, but if I can figure out how to export Blender to Kerbal that will probably be easier for me than Unity animation.