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lushr

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  1. I'm working on a control system that needs a not-insignificant amount of time (about 0.5s) to precompute before it can begin guidance. To minimize error, I would like to do this precomputation while the game is paused/locked up, but haven't found a good way to accomplish this. Approaches I've looked at include: Kerbal Alarm Clock pause events, which don't seem to be working anymore... RPC floods, which are limited to take about 0.1ms by the maximum value in the time per update field I don't really see any other way to stop or slow down the game from kRPC. Are there any suggested ways to accomplish this?
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