Jump to content

dlathro1

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by dlathro1

  1. I'm having trouble moving the Space Center to a new body. Specifically, I want to move it to a moon, if that's important. The game boots and loads all the data, but then gets stuck loading the start screen. My current code in Jorth.cfg. For reference: The game loads perfectly with "name = Jorth" and "isHomeWorld = false". @Kopernicus:FOR[Duane] { // Earth Body { name = Kerbin finalizeOrbit = true flightGlobalsIndex = 1 cacheFile = Duane/Kopernicus/Cache/Jorth.bin Template { name = Kerbin //removePQSMods = PQSLandControl, PQSMod_VertexSimplexHeightAbsolute, PQSMod_VertexHeightNoiseVertHeightCurve2, PQSMod_VertexRidgedAltitudeCurve } Orbit { referenceBody = Odin semiMajorAxis = 79598261.1504425 eccentricity = 0.01609636160505683 inclination = -1.5 meanAnomalyAtEpochD = 357.0607464120944 longitudeOfAscendingNode = 159.9965004168758 argumentOfPeriapsis = 102.9720683296131 color = 0.0,0.278,0.388,1.0 } Properties { displayName = Jorth isHomeWorld = true radius = 6371000 ocean = true description = Despite Jorth's magnetic field, it has a high amount of background radiation courtesy of Odin, which has allowed life to evolve faster than on earth. Jorth has tides caused by the planet's rotation under the gravitational field of Odin that have also facilitated the development of life. The kerbals who live on this world seem to be exceptionally resilient to radiation, explosions, and other "accidents" that occur as a result space flight. // Stellar day. solarRotationPeriod = False rotationPeriod = 86164.098903691 rotates = true initialRotation = 100.1833 tidallyLocked = false // does nothing - axialTilt = 23.44 gravParameter = 3.986004418e+14 timewarpAltitudeLimits = 0 140000 140000 140000 140000 2000000 35000000 35000000 // Set navball switching around the Karman line navballSwitchRadiusMult = 0.0160100455 navballSwitchRadiusMultLow = 0.0153822006 inverseRotThresholdAltitude = 145000 ScienceValues { landedDataValue = 0.3 splashedDataValue = 0.4 flyingLowDataValue = 0.7 flyingHighDataValue = 0.9 inSpaceLowDataValue = 1 inSpaceHighDataValue = 1.5 recoveryValue = 1 flyingAltitudeThreshold = 50000 spaceAltitudeThreshold = 35786000 } } } } Any ideas are appreciated and welcome.
  2. Is anyone else having the problem where your rocket magically gains a ridiculous amount of speed, an acceleration in excess of 100g and teleports into space, breaking everything due to g-forces? I've tried to find anyone else who has this problem, but I seem to be the only one. It seems to be a problem with the snubotron. I think it's because the engine experiences infinite acceleration when it reaches 0 fuel because the engine is massless, I would like to fix this, but I can't find the config file. Please help
  3. Just out of curiosity, what is more realistic: root mode or standard mode and what is the most realistic setting for the attena multiplyer? Thanks
  4. I still have a copy of the old KCT mod, if someone would tell me how to attach it to a post, I will. Hopefully, it will give anyone who decides to give it a crack a head start.
  5. Would it be possible to have an option to temporarily disable remotetech like the simulator for KCT had? If so that would be very helpful.
  6. I tried to run a simulation using KCT by clicking build but there was no menu and it immediately started building the rocket. I checked the setting and found that the simulation has been removed. Is this something that was changed on purpose or should I submit a bug report? I am currently using the dev build for 1.3.
  7. I may have missed it, but TACLS does not seem to be updated on CKAN.
×
×
  • Create New...