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Kerbal's lose all momentum when exiting jetpack mode
Yakvi replied to RedderThanMisty's topic in v0.1.0
KSP Version: 0.1.0.0.20892w Operating System and version: Windows 10 v. 21H2 CPU and GPU models: CPU: i7 6700K, GPU: GeForce GTX 1070 Description of the bug. Expected Behavior: Kerbals falling from the orbit should not survive contact with the Mun surface Observed Behavior: After reaching altitude of ~12km ASL, every time an EVA kerbal toggles on or off the jetpack, their velocity is reset to 0. Steps to Replicate: Reach the Mun orbit above 12km Go to EVA and decelerate using the jetpack After reaching 12km altitude, toggle the jetpack -> Kerbal's Velocity reaches 0 Wait until Mun's gravity increases kerbal's velocity again Re-enable the jetpack -> Kerbal's Velocity reaches 0 Using this trick you can safely land without ever using the jetpack to decelerate Fixes / Workarounds (if known..) Don't use this trick A list of ALL mods. If the list is long, please consider using a spoiler window. None, vanilla only. Other Notes / Screenshots / Log Files (if possible..) Probably the case on other planets, didn't test. https://imgur.com/a/TDPRjq9 Apologies, this seems like a duplicate of the bug below. Hopefully, additional information (threshold of ~12 km) will be helpful. -
Just want to reiterate how awesome this whole pack looks. Great job and congrats on release!
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
Gotcha, thanks -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
found a big although im not entirely sure whats causing it but the following mods but my suspicions lie with mods i have installed today i've used regularly with no problem --> KWRocketry (Outdated at this time), Mechjeb, KOS, Scatterer (just updated today though), Kerbal Engineer some mods appeared recently and i never downloaded then --> Coatl Aerospace, DMagic, FireSpitter. --> these have caused no issue for me at this time mods i installed today --> Stock Visuel Enhancements with High Res Textures, EVE, Tracking Station Evolved and KWRocketryRebalanced bug details --> change ship via the map or tracking station and i am unable to see the planets on the day-side, the star field or Skybox is also Blacked out. in order to upload my Output log and Gamedata image i need a bit of help with that as i cant figure out how too Edit: sod it....Google Drive Links GameData: https://drive.google.com/file/d/1TxBtvAy6bwNToX8pqSDVkXSUKLVUjRgO/view?usp=sharing Outputlog https://drive.google.com/file/d/1ZYbjuFL4kOEKlVYCYmpZUsFxKbFtgquh/view?usp=sharing I actually have the same issue. Initially spotted in v. 1.4.1, with in-depth debugging in 1.4.2 (stripped down to having only scatterer, EVE and SVE to no avail). Upon loading a vessel, no textures apart from the sun and the vessel itself are loaded. Map view still shows all good, same if you make a new launch. Log file here: https://www.dropbox.com/s/757d733yomphvlj/KSP.log?dl=0 removing SVE fixes the issue. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
I wonder how it scales with 10.6x rescale.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
My guess is gravity assists- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
Huh! I KNEW my solar panels were reacting to Ciro when I was rotating my craft towards them, but couldn't find the pattern. That explains it, thanks a lot for the update!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
That's really cool! I've also found a wiki for SCANSat. One thing which I wasn't aware of is that the mod allows you to predict the coverage you'll be making of a body thanks to the small dots in the middle of the "Big map". It simulates the next 100 orbits and provides you a handy overview:- 7,371 replies
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Congrats on the release Really looking forward to using this mod.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
From what I understand, SCANSat operates the best at "Ideal" altitude. If you right-click the instrument, it says if it's "sub-optimal", "Ideal" or "too high!" (it stops working when too high). Still, interesting info, thanks!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
Yeah, that's correct. Version 1.5+ allows you to install OPM as a secondary system around Grannus. Totally optional ofc.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yakvi replied to Galileo's topic in KSP1 Mod Releases
That's an amazing gallery @Poodmund! One question: which onboard computer do you use? Pretty sure I haven't seen these visuals/interface in RPM. Overall, those IVA cockpits are amazing. Would like to have some source- 7,371 replies
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