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getBrutal

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Everything posted by getBrutal

  1. Thanks man! Appreciate it This game is hella inspiring
  2. Hey guys, sorry to bump this but it seems people have problems with this and I didn't notice the bug reported anywhere else. Not sure if this helps, but this was my scenario and how I fixed it. I had a payload with tons of decouplers. I blew them all into space, there was about 20 floating debris. I warped a lot and auto saved, even saved a Save Game once. I messed up a bunch of times, quit and went to work. When I came home the problem highlighted in the OP was happening to me. Once loading from my quicksave I couldn't load a game, go to tracking station, go to space center or anything. What i did was use Load Game > persistant. That brought me back to my original state at my last auto save but in the space centre, for some reason I was able to go to tracking station and delete all debris, then everything was business as usual.
  3. Yeah I really wanted the Near Future Solar I think it was, I ended up opting for the RU Solar mod instead since NF didn't work It looks really cool though.
  4. Hey all, thanks for the recommendations. I tried to install it but it wasn't working on 1.3 Also here is my latest stuff with that space station, pretty intense robotics on it. A few points on it: Lots of fuel hoses, literally just for show, they attach the extendable ports but I doubt that they will do anything, however once docked I'm pretty sure I can transfer fuel anyway? So once I get my refinery wing in there, I'll have infinite fuel. The idea of this science bay is to be able to add another 2 science wings to it, or even just small science ships, landers, etc. This isn't supposed to be the refueling station, it's supposed to be a wicked science looking thing. There's currently 10 kerbals aboard the ISS so far! The extendable arms are also on gantry rails, so they could in theory attach two small sciences ships together to make a bigger one, idk why, maybe for fuel or extra pods. Who knows! Launching this thing took a few hours to get right, in the end I couldn't put a fairing around the entire bay and pop it on top of a huge Tsar rocket, the fairing kept popping on the launch pad, so careful launch sucked and ran at 5fps but eventually worked 90% of the intercept was RCS as crazy as that sounds Used the Docking help mod for this one, had to http://imgur.com/a/hGC12 Apparently the next version of KSP will have sharable missions or something, am I correct with that? I'm pumped for that, I've read some of the reddit challenge and watched some Scott Manley stuff but having it integrated into the game is going to be really really sweet.
  5. And thanks all once again fro the warm welcome!
  6. Bahaha, more like a month! But honestly I have to mentally prepare for awhile before trying my first dock of the like current gaming session. It's bloody hard. Getting the hang of it though, I'll have some pics of my science bay up tomorrow! Yes I had tried that, I was getting an error though so I just reverted to basic links. Perhaps because I was a new member there was a limitation. Not sure.
  7. I feel it man. I feel it. First thing I thought while waking up this morning was "if it took me 20 minutes to dock my last crew pod last night, it'll take me 20 minutes minus some minutes since I'm wide awake, that times 4 for all remaining pods, only 1 hour, my girlfriend might not mind that before I make breakfast! Thanks so much everyone, I really appreciate the super super warm welcome. Thanks for the comments! I'm gonna get an Imgur account so I can be more standard when sharing.
  8. So aside from completing all of the tutorials and giving a run through career, I opted to play Sandbox with some mods to really get the feel for the game for awhile and have some serious fun, then I'll try career mode when I"m confident with my orbits/burns/efficiency etc. So far I"m just trying to make things look good and serve a few purposes at the same time, but mostly just come out clean and real-ish looking. My ISS so far (missing 4 more crew pods and a load of more sections): https://images.discordapp.net/attachments/239598017097760768/323001835193499648/unknown.png Has a rotating washer from Instellar mod for some cool abilities and even helped me docked the second pod: https://cdn.discordapp.com/attachments/239598017097760768/323000536188190720/unknown.png My comm network so far: https://images.discordapp.net/.eJwFwVsOhCAMAMC7cADKS0u9DUGCZpUSqPFjs3ffma96xqU2dYj0uQHs58w8dj2FR6pFV-Z6ldTPqTPfkERSPu7SZILztFA0Fg0hrgbXCN65hTwG9CFEGy0SPO3T-G26t6p-fwrPIvk.BlqlKQzGAsjH0eNHFQj5WtfmmKE The comm network is made of of survey scanners, a bunch of overboard stuff for now but it felt really damn cool to get all that in space and use a bit of math to get them right: https://images.discordapp.net/.eJwVxVEOgyAMANC7cADaoVjwNgQJmikltMaPZXdf9n7ex9zjNKvZVbusANshmcdmRXmkWmxlrmdJ_RCb-YKkmvJ-laYCboo-BnwRRqIFaQkwOefnQEj43wc3w93ejZ9me6vm-wMJ5SLu.qyXEyIL7EbV3CZehkruQjjgZVAc A few angles of the sats: https://images.discordapp.net/attachments/239598017097760768/322401324417155072/unknown.png https://images.discordapp.net/attachments/239598017097760768/322393633351270400/unknown.png The coolest part about them is that I'm using a few of the Infernal Robotics parts (hinges, rotators and pistons) to make it a little tighter and even sneak an ion thruster under the scanner: - The solar panels are attached to a rotator, which attaches to a rect strut, which attaches to another rotator, then to a piston, so the arms actually come out when it's ready to deploy: https://images.discordapp.net/attachments/239598017097760768/322393412387209216/unknown.png https://images.discordapp.net/attachments/239598017097760768/322393942945562635/unknown.png https://images.discordapp.net/attachments/239598017097760768/322393067879399425/unknown.png Anyway, the forum didn't let me post images right into the thread for some reason for sorry for the links, let me know what you guys think!
  9. Name is Alex, I'm a Javascript engineer from Montreal, Canada however I had switched paths and was on the path to being an actual mechanical engineer (you know, I probably get payed more in JS than I would have) until some family issues put a halt on my 2nd pass through college. That was about 6 years ago. I bought KSP about a week ago and I can tell you, I'm considering going back to college for my 3rd time to finish engineering in the Aerospace field, this game has re-ignited some serious passion I have for this stuff. Anyway, just here to say hi, hopefully I'll be active on these forums! I love everything I've seen so far, this community seems just incredible. I will post pics of some KSP stuff I've been working on so far
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