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chatyakksp

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Everything posted by chatyakksp

  1. Installed it manually. Running default scatterer, eve, and stock visual - seems to be doing okay I think. Just wanted some basic mods visuals
  2. I am trying to reinstall EVE for the latest version of KSP but CKAN says it's not available? https://prnt.sc/s5y6fw I just installed scatterer from CKAN but what else am I missing? I remember having both a long time ago.
  3. Alright, thanks. It's been a while - just picking up an older career mode I had. The KER mod doens't require the circuit board to be added to the ship anymore does it? A few things outdated/not active so just getting readjusted.
  4. Thanks for the thoughts on the tanks. Contract...... well I"m not sure - nothing is marking it complete. Tried multiple times now different ways. Possible glitch?
  5. Have to test a separator in orbit of the sun. Whether I right click or use spacebar.... nothing seems to be working and the mission will not complete? Photos attached: Also on a sidenote - why is the delta V on the flight engineer sidebar vastly different from the delta V on the staging bar area in blue?
  6. It looks mod related - though I'm not sure why the stock game wasn't working before. Just adding them back in, in groups. Looks like I lost some ships though that had KER or other parts on them.
  7. My tracking station and mission control are both level 3.
  8. Thanks for the input fellas. Regarding the cloud sync - does it only sync the save or does it save everything (ckan, mods, saves, etc)? I have noticed some of the items working in 1.7.1 even though its outdated - interesting. So I can remove KER and Precision node at this time then? I'll give it a go and see. Edit: Apparently I'm not able to use the new maneuvering nodes in the game as shown in the teaser video here: https://prnt.sc/nzqgwc - it's greyed out and nothing happens when I click them as shown here: http://prntscr.com/nzqi1m What am I missing?
  9. Hi All, It's been a long time since I've sat down to pick up a campaign from a year or two ago. I've noticed quite a few changes since. Long story short... I had CKAN installed way back when with a bunch of mods and a lot appears to no longer work.... image here: https://prnt.sc/nzncir 1) Have these mods been updated or are there replacements for them? 2) I noticed in the game options on Steam that KSP now has cloud saving? Do we need to back up the whole folder and copy/paste it between different machines now or is this automatic? Need to re-familiarize myself with a bunch of things again. Thanks
  10. It might be because of the K&K planetary modules on the ship. I split two kerbals (1 in pod 1 in K&K module) and both had a suborbit/orbit checkmark on their journey. Only the one in the pod checked off. Has anyone else noticed this? I find this weird considering that the contracts to support 11 kerbals in space etc.. check off fine when using K&K.
  11. Not sure why my contract isn't checking off. It did NOT state to build a new ship and I have a circular orbit around kerbin (and have sped u p time to go around once). Is there a minimum time limit in game to achieve this? I've done other tourist contracts that worked ok. Not sure what the problem is. I have the tourists in the K&K module - not sure if that makes a difference.
  12. Here are a few more pics of my recoverable rocket (just added some more of a base and chutes and gears): It seems ok? Legs broke under landing test with full fuel but after orbit and no fuel it should be ok... just a matter of stacking modules now to low orbit and docking in orbit? This is what I had planned out on land test - but I'm not sure if that's the way to go with splitting up modules into one long core and then the side pieces:
  13. Thanks for the input all. Just a note that I don't have ISRU yet as I only have this part of the tech tree built up (click to make bigger): So I'd have to land with fuel tanks or let time pass for more funds/science. My problem is funds and efficiency in rocket design - and for the modules being built together - each piece I'm putting together requires a probe and mono correct (in order to be controllable?) So I send up a stack of habitats let's say, from the K&K mod - and each one has a probe, a battery, some mono, and rcs thrusters on it - in order to dock together - build it in orbit - then fly up another rocket that will move it to mun? I thought of building a base with the stock parts but really wanted to try my hand at K&K units - maybe I'm biting off more than I can chew at the moment. I have docked before a few times and landed on mun and minmus a bunch - that's about where I"m at it skill/design wise. First I played around with this: I had to add the fuel tanks on the left to stabalize the center of mass but its too wobbly a bit (just referencing ibeam nothing else) Next, I built this: I have stage recovery installed and am able to recover the two side boosters almost fully with that setup, but haven't figured out how to recover most of the middle section yet. It's not a complete rocket - just testing the bottom stages to see what could be recovered. I would add the base parts on the top and use a fairing. This contract is only $400K and I don't have the parts for a SSTO yet properly (or easily I'm aware of - no rapiers) so I'm thinking of using this second setup to move modules into space and then re-enter with the main rocket.
  14. Thanks all. My problem is launching a base. Spent all day at it and getting nowhere. Using K&K planetary and attempting to attach to i-beams but the cost/overbuilding and all just isn't working. Getting very frustrated. Wanted to dock "normally" on 1 contract before using KAS which looks and has better function in my opinion.
  15. Just want to clarify for a mission I have... here's a photo: Does this base need to be one connected piece or can I land separate fuel tanks all near each other on the mun? Otherwise I have to dock it in space and land as one big go? I'm debating using the kerbal attachment system - been playing around with it on land and find that it should have been something in the main game.
  16. Answer edit: - the ports were backwards for ***** sakes. Long week...
  17. Trying to test docking ports / mun base on kerbin before sending away - can't get them to dock for some reason.... Not sure why? Photo: I set the docking port on the right as target and clicked "control from here" on the left - so not sure why it says distance is also 11 meters. I've tried docking with and without ports near the runway - don't know what's up with this. I can dock in orbit as a reference (general gameplay speaking - not these parts)
  18. Upon closer inspection - looks like my probe is headed against the direction of the moving pink line. Ugh
  19. I've done a few probe missions before just fine but am stumped as to why this isn't working. Here's a photo ( click to enlarge ): Probe minimal deviation should be: AP 1,442,633 PE 868,661 Inclination 123 Longitude AN 139.50 Argument of Periapsis 146.8 If I change my inclination to 123 deg however, the orbit will be an exact opposite "x" from what the pink line-guide is showing. NO matter what I do it won't finish. It was also built after the contract started.
  20. Noob question.... I understand that rockets use fuel and oxidizer and that the fuel containers for them already have the right balance by default. I'm doing a mission for atmosphere scanning above 19Km and know that jet engines only work so far and then I need rockets to help with the height. I keep the rocket engine off until I need it however by that time, some fuel has gone down in the rocket fuel portion just from flying - and the oxidizer runs out really quick relative to the fuel. https://steamuserimages-a.akamaihd.net/ugc/839209486473125943/9B964AA8182EB283633197D31EECE96EF4EAD851/ Can anyone point me in the right direction on why oxidizer is going down so fast?
  21. Looks like that probe is going to remain on-hold for a while then until I can get more probes up. Send relays to shorten the distance and/or add more probes... So by using and comparing Ohio Bob's distance charts and the wiki in meters - can do the math on what is required for probes and/or putting them near each other... guess I will setup some networks around earth and the mun/minmus then for now And when a probe has multiple lines on it - does each line point to a "station" back home? I am only aware of the home base where you launch from but does the game automatically place "spots" around kerbin where signals go to? And in this example: The two HG-5 antennas combined form 10M * 50, sqrt that and that leaves about 700K distance from Kerbin or .7G correct?
  22. I thought it was height distance from Kerbin in 1000's of meters then millions (times 1000) due to the fact that it shows altitude when launching or going into orbit. Guess I confused myself a lot. Spent a while on tutorials and videos and maybe misunderstood at some point. Is there way no way to see these readings in game other than calculating or using the wiki beforehand? Edit: Or does the altitude meter switch to whatever body you are orbiting then (yes that makes sense now since I've orbited Mun before) right? - in this case since the probe is orbiting the sun - that's 11M from the sun.
  23. Thanks for the replies guys. So in my picture then, at 11138M ( https://steamuserimages-a.akamaihd.net/ugc/853844677164383228/B72B85ECFECC02153705C5EFE6B7A92468825EFC/ ) That's 11138M * 1000 = 11,138,000 KM away... or 22x the range of the HG-5? The other photo doesn't show it well but I lined the outside of the entire body of the probe with solar panels.
  24. Hi All, Somewhat new to KSP and playing along in career mode. I wanted to launch a probe into space and send back some science from way out. I read some posts regarding distance for communication and thought mine was ok - clearly something is not right. I launched a HG5 probe into orbit but it can't transmit anything. My tracking station is level 2. A couple pics below: https://steamuserimages-a.akamaihd.net/ugc/853844677164383081/155C07EC5C07B14F485DDFDA98B9AD96C6BB7953/ https://steamuserimages-a.akamaihd.net/ugc/853844677164383228/B72B85ECFECC02153705C5EFE6B7A92468825EFC/ If someone could point me to a thread or the right direction that'd be appreciated.
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