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JoeeoJ

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Everything posted by JoeeoJ

  1. Hi , I am using Near Future Mods and ran into the problem that some of the props use Lithium and the tanks provided in the mod are 10t and 20t size. This is quite big, in fact to big for what I wanted to do. So I thought that I could use Modular Fuel Tanks to store Lithium in other tanks. that But it seems that its not supported in this mod. For me Lithiumwould have the great advatange that in Near Future the Convert-O-Tron's are able to create Lithium out of ore. For me it would be a perfect scenario: flying somewhere, land (planet or asteroid), do some mining and ... refill the tanks. But I need smaller tanks. Litium is a metal and becomes liquid above 180.50 °C = 356.90 °F Any ideas / suggestions ? TIA, Joe
  2. Hi there, there is strange phenomenon that sometimes appears on my space ships: The space ships shape suddenly has multiple discs integrated into its structur. These discs seem to have only 2 dimensions, they are circular, seem to be of metal (no colors) and if one tries to use the ship in any way strange things may happen. One ship desintegrated into several parts. It is not reproducable - it simply sometimes happens and If one restarts the game everything is ok again, if one could control oneself and has not touched/done something with that ship. I had it in both ver. 1.2.2 and 1.3.1 about 4-5 times in the 8 month since I play KSP. Is that a known problem ? Any "kerbicine" that can help apart from restarting the game ? TIA, Joe
  3. Have tried KSP offline starting both on my notebook and my PC and in fact it is on both the same problem. Not the loader, but KSP_64.exe itself is loading all the differnt modules and during this process it seems to expect an internet connection for whatever reason. Will try this evening to find out how many minutes or hours it takes and whether it then really runs or crashes and I will try to find out which connections it wants to establish (ip numbers, domains, etc. ) Joe
  4. HI there, yesterday I tried to play on my notebook without an internet connection. Already the launcher was slow, but I gave up during the games start because it was soooooo slow that after several minutes not even 5% of the yellow bar indicated that this would take hours. No errors though ! I told all the mods that they should not try to update during start, but it did not help. Is there a way to accelerate the loading, while offline ? A parameter like "Connection time-out" which could be set to 10 ticks or a "Connection Flag" that could be set to 'false' ? TIA, Joe
  5. Hi there, am also happy that I have kept copies of 1.2.2 and 1.3 , and I''l switched yesterday back to 1.3, as there still too many construction sites in 1.3.1 & mods and I couldn't continue playing. It's an excellent idea to make copies of the different versions. Joe --------------------------------------------------------------- For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled. (Richard P. Feynman)
  6. Hi there, have the same problem. Have built a small space tractor with a winch & a magnet. I wanted to use it to re-arrange parts of my space station. But this ship turned out to be a use and throw ship, as I never again could get the winch/magnet in a position to eject/shoot it again. Thus the use of these winches is very limited. Joe
  7. Hi RealGecko, have carefully updated to 1.3.1 and ... and I could meanwhile get updates for all but one mod for 1.3.1. Fortunately the one which reminds me each time during start that I need a newer compatible version , is still working without any problems (SETI probe parts) and this is very good, as almost all of my satellites are build with at least one of the parts... Some mods have still some bugs, but overall no crashes ... And now ... further good news ... yes, now 'not so simple construction' is indeed working as described above, it's just awesome ! Thanks for this mod and your support ! Greetings from Luxembourg, Joe
  8. Hi RealGecko, meanwhile ... yes. Now I could see a red bar near the survey stake when I used it. The window now appears, but with exception of the title line it is all empty - just grey. I tried it in combination with a docking port ... no difference. When a stake is in the ground ... grey. I still use KSD Version 1.3.0 (1804 ) as certain mods do not yet run on 1.3.1. I used ckan to install my mods. If you need a certain log , a list of all mods (~40) or similar output, no problem, just tell me what you need. TIA, Joe
  9. Hi there, just installed 'not so simple ...' because I hoped to make use use of the Survey Stake and the Mallet. But ... although my Kerbal could hammer that thing in the ground and I gave it a name (tried also without changing the name) it is not recognised as a production point (Ex. Launchpad) But whenever I add a docking port the window appears, but the Survey Stake is not in the list. So if I build something it appears bound to the docking port, with the sometimes even catastrophic results releasing the produced vessel on a planet ... wrong position, jumping away from the port, exploding etc. Any ideas what went wrong ? Have I missed an essential procedure to make those stakes work ? No, no black cat crossed the Kerbals path before it planted the Survey stake ;-) TIA, Joe
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