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AlexWingace

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Everything posted by AlexWingace

  1. The BDAc menu IS gone in the 1.3 version on 1.3.1, however for those of you who don't want to go to the Beta version, most parts can be found in the other tabs under the more complex categories, such as sorting by Manufacturer. I hope this helps some of you!
  2. I see this happen on occasion when rapidly switching between weapons or vehicles. It usually fixes itself if you return to the KSC and go back. I have my own problem, semi-related to this, actually. I don't know if it has been an ongoing issue or an unfinished piece, but the LAV-25 turret makes no sound when firing, though I thought i remembered it doing so previously.
  3. Ah, I do not. Sorry, didn't notice that. Thank you, I'll get it in just a sec. I'll let you know if anything else goes wrong!
  4. Alright, so I'm not seeing anyone else having issues with this, so I should report it. For some reason the AI won't really do...Well, anything. Everything works fine when I'm controlling it, but when i set a CIWS or SAM to guard mode on the opposite team as my craft, fire a missile past it or do a fly-by, it won't target it at all. Same thing with aircraft I've set up that work fine themselves, but when I have the AI module on it, have the AI set to standby and the craft set to Guard Mode, it refuses to go anywhere unless I switch to it... ...Which brings me to my second and third issues. The integrated Vessel Switcher will not allow me to change to a different craft unless I am EXTREMELY close to the second craft, at roughly under 400 meters. Plus, the game won't load in craft until at least around 4 km. I know older versions of the mod had an option to change the distance in which things loaded in, I'm personally wondering what happened to that. Something else of note is that the AGM-158 did not deploy in flight when the GPS was locked and i was going in the direction of my target while at a considerable altitude, and it was extraordinarily laggy once they were deployed. I don't know if it was user error or not, i'll have to test it out more on different craft. All i know is that they just dropped like bombs, then overheated and exploded before hitting the water. But i digress, my primary issues are the other things here. Just to clarify, my game is up to date, my mod is up to date, files are clean and properly installed. Everything else works fine, just the things listed above.
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