-
Posts
572 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Mukita12
-
-
By Invading and blending Kroman
How do i stop blending Cloweish, Orion and Kerman?
-
i wonder if this still active or not
-
Thank you dark for the great story you have written for us to read. Hermia may not race in here but your writing legacy lives on. Thank you now for your story that helps me copes with things in life
-
On 7/8/2020 at 7:22 PM, Space Nerd said:
9/10
6/10
-
"Tiger may have decent armament and Armor but it's still is mediocre when we're talking about reliabilty"
I kid you not that sentece is enough trigger any Tiger tank..Or maybe
"King Tiger armament armor is good but it's a bad tank for the transmission and reliability".
Boom
-
I did that
-
Yes i did that
-
4 hours ago, catloaf said:
I don't think it's an Oreo. Looks like a pastries to me. Speaking of pastries...
This guy... OH MY GOD XD
-
38 minutes ago, Space Nerd said:
8/10
4.5/20
I only see you once -
"I've got better things to do tonight than die" - Springer (Transformers 1986 Movie)
-
Here's an Idea... Colonize the Entire System with a complex colony using only Stock part with TAC LS or Kerbalism....
Enjoy the challenge
-
Just now, SiriusRocketry said:
quiet whistling in the desert
*Mood intensifies*
Anyways from what i heard from Discord. Dark is currently busy with life atm and is currently taking a break from KSP so yeah. once he's back he'll probably continues this.
Still waiting for that Hermish GP dark -
I MADE A NEW ONe..... it's boring i know.....
Anyway here's the video:
-
So i create an IFV for my Nation's Ground force in Kerbal Powers RP and i record it so yeah Here is it
If you guys have a constructive criticism, please say it!
-
23 hours ago, BF2_Pilot said:
You can find these parts in manufacturer"Kerbal Liberation Army".
BDAmod's update cancel the supporting of other MODS'parts so i move my parts into that category
ah i see it.. Thanks
-
F1 Drives around in circle (believe me, because i got triggered to one of this)
NASCAR is more boring than the entire boring community that has ever existed.
Space isn't real and we didn't go to the moon (say this to all space enthusiast i dare you XD)
-
On 5/17/2020 at 8:48 AM, BF2_Pilot said:
As the developer,I have use it in 1.7.3 for a long time.
for some reason it didn't work with 1.7.2 like the mod didn't really load, only the NiceMB--uh... Whatever modpack that's load onto the game
-
But then Hermia Create the story and making the Story Real life on Hoomann
-
Since they were a boomer. the younger kerbal insult them by saying OK boomer
-
Apparently FAR is currently bugging on my KSP install so i need to uninstall it and reinstall it using CKAN
-
And the cat turned into Radioactive catman and immediately goes back kerbin to seek revenge
-
2 hours ago, Pds314 said:
Ok.. not everything downloads the versions you said, but let's try it anyway...
Quick question, will Kerbal G limits be on?nope
-
Modlist updated
-
It's been a while but Chapter two is W.I.P
BDArmoury Ground Vehicle Min-Maxing Discussion
in KSP1 Mods Discussions
Posted
*cough* So i decided to start this discussion to help fellas creating and developing Ground Vehicles to be used competitively in BDArmoury ground combat.
Most of the thread i found after browsing the forums mostly help with Planes but i never saw anything related to ground vehicles. So therefore this thread will be the place. Now i'm not an expert in KSP BDArmoury ground combat however, the reason i make this so that far experiences player could share their techniques and way. This will certainly help evolve the BDArmoury ground combat.
Now let's start with my techniques on developing competitive techniques:
1. Off-set Building.
Basically you put all of the part of your tank into the root part. The Purpose of this method was to prevent krakening. By putting all part in your root part, when the BD Shell hits and destroy one panel, other panel wouldn't be affected because they technically aren't connected to each other. However, the cons of this method, was that it was time consuming and when the root part is destroyed, the vehicle will fall apart.
2. Sloped Armour
Sloped Armour with BDA Panel works the same way as IRL sloped armour. it helps both deflecting round and increase thickness and potential of the armour.
3. Compartment Spaced Armour
To prevent the root part being destroyed and due to how Armour panel works, Compartment Spaced Armour works like a charm. To do this, all you need was to create a compartment inside the Tank chassis with the Armour panel, and to further increase the tank survival ability, You put other stuff inside that compartment, such as Fuel tank (to run the fuel cell), Ammo Storage, Batteries and more.
4. Composite Reactive Armour
Using IRL tank such as M1 Abram and Challenger 2 for example. Those two tank uses composite armour called Chobbam. From what i've been researching, the Chobbam's Unclassified composition is made out of Concrete sandwiched between 2 steelplate. So therefore, if we uses this method In KSP, it should look like
BDA Armour Panel + KSP 1x1 Stock Panel/DLC Panel + BDA Armour Panel. Basically sandwiching Stock Panel and BDA Panel with the Stock Panel in the middle. From my experience, KSP Panel both Stock and DLC works like a reactive armour while the BDA Panel works like a regular panel. So therefore, after the BDA Shell penetrates the first layer of armour, it will hit the KSP Panel and the KSP will explode. However, from my testing, when used this way, The KSP Panel could damages the BDA Armour panel so used cautiously. My Recommendation would be used Compartment Spaced Armour and then using the Sandwich armour in the front, mixing it with non sandwiched Spaced BDA Armour and then using Another Reactive armour like how the Russian's T-90 tank uses.
5. Softkill and Hardkill APS
What i mean by Softkill and Hardkill APS, is that using BDA Jammer to prevent or at least make it harder to lock onto your tank with missile. And using Turret (Such as the 30mm Chain turret or the M20 Vulcan Turret) for Hardkill APS like a CIWS system. This way, killing your tank with a missile will be somewhat Harder.
5. Power Unit and Wheel
From my experience, most competitive lads would uses either RoveMax Model M1 or TR-2L Ruggedized Vehicular Wheel. Those two wheels both have pros and cons. First one with Rovemax M1. It has a great acceleration rate and consumed less power than the TR-2L Wheel. It also have a great suspension system compared to the TR-2L. However the cons of the M1 is that it has a lower top speed, narrower surface which leads to instability at higher speed than the TR-2L. To fix this was to duplicate the wheel so it has the same surface width as the TR-2L. This would increase the acceleration rate and top speed however, the power consumtion rate and the price will be so high that it became worthless. TR-2L meanwhile have a lower acceleration, high power consumtion rate, and a mediocre suspension compared to the M1, however, the surface width of the track is wide enough so that you won't need 3 tire layer on one side jsut to have a grippy vehicle. For maximum speed from my experience, usually many competitor uses Juno engine and TR-2L, while some use Juno and M1. However, running on just battery isn't gonna last that very long especially you need the battery to run the vehicle and the track. To generate the power for the battery, i usually uses 4 Baguette tank and one large Fuel cell. This is enough to prevent draining power from the battery once you're on full speed with the tank using just the track power.
If you have more tips and tricks to min-max your ground vehicle, please reply
PS: Sorry for the grammar.