KERBAL WARS
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
KERBAL WARS replied to RoverDude's topic in KSP1 Mod Releases
its fixed now thanks for the help! its fixed now thanks for the help! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
KERBAL WARS replied to RoverDude's topic in KSP1 Mod Releases
I am using a manual download on a Mac. I have all the files included with this mod in my gamedata folder aside for the tools plugin which is the new plugin 10.1. I can see some of the parts but not all of them, specifically the inflatable and base building ones. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
KERBAL WARS replied to RoverDude's topic in KSP1 Mod Releases
I need download instructions. you seem to know what you're doing can you tell me how to download the mod correctly? -
[1.12.x] Near Future Technologies (September 6)
KERBAL WARS replied to Nertea's topic in KSP1 Mod Releases
Can you possibly make a pack containing all parts from this mod? -
I've seen the Mk24 nuclear weapon in the game files however it doesn't appear in the game itself. Is this just coming in a future update?
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I was wondering if it was possible to make the bombs detonate instead of simply firing them. I know that in the actions menu there is an option to detonate the weapon but it doesn't seem to work. I've merged coding from the BDArmory Continued Small Warhead which can detonate and arm itself, but it has had limited success. Also wanted to say that I really enjoy using this mod and hope to see it grow in future updates.
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Is it possible to have the W-87 MIRV detonate while in the air and not when impacting the ground?
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
KERBAL WARS replied to Ger_space's topic in KSP1 Mod Releases
Does anyone know how to revert the "category" search query from the "spawn instance" tab? -
Sorry about the incorrect term, even when pressing the "fire missile" on the bombs they still don't make an explosion larger than the simple impact of them on the ground.
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All the nuclear weapons not launched with missiles on my computer aren't detonating still, even though I've renamed the file so the version number is not included. Is it possible that because I'm using a Mac with OS Sierra Version 10.12.5? I've checked to make sure the plugin is included and it is.
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I too have been having a lot of trouble with nukes lately. I've done everything I can find on this forum and they still explode like an impact blast and not a nuclear apocalypse. Anything that could help would be great
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