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KSP2 Release Notes
Everything posted by NightSky
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[1.12.x] Near Future Technologies (September 6)
NightSky replied to Nertea's topic in KSP1 Mod Releases
Uhm, there is something that does not work, since I cannot make KSP see the files even if I add them. I'm I forgetting something here (e.g. it is not enough to add the file to the folder) or it is just an incompatibility issue with KSP 1.11? Edit: got it to work by modifying the .cfg file to point to the 3d model path. -
[1.12.x] Near Future Technologies (September 6)
NightSky replied to Nertea's topic in KSP1 Mod Releases
Seems you are quite right. I would not edit the save file since, as you pointed out, this is the best way to get things broken. I will probably use te KSP approach when they deprecate parts: I will install them and hide them from the VAB. Couldn't this be a good approach also for this packages? In this way people will not loose their ships while not beeing able to build new ones with old parts. Edit: I see that this is wat was done before removing. -
[1.12.x] Near Future Technologies (September 6)
NightSky replied to Nertea's topic in KSP1 Mod Releases
Sorry if this has already been asked (I searched, but I couldn't find a previous answer). I have some ships that use solarpanel-blanket-4 and solarpanel-deploying-1x4-3 from (a earlier?) version of the Near Future Solar and the battery-375 from the Near Future Electrical. Have those part been removed? I cannot find them in the new version and without them I loose my ships. Thank you -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
NightSky replied to SuicidalInsanity's topic in KSP1 Mod Releases
Hello everybody. I'm getting this error in the log. [ModuleManager] Cannot parse node name as tag list: tag can't start with [on: Mk2Expansion/Patches/MK2-USILS/@PART[M2X_SmallLab]NEEDS:[USILifeSupport]FOR:[Mk2Expansion] Any idea? Thank you in advance.- 1,507 replies
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[Old Thread] KRE - Kerbal Reusability Expansion
NightSky replied to EmbersArc's topic in KSP1 Mod Releases
@Starwaster It seems just like the legs don't load. This causes the spacecraft that use them to just not load (and be deleted from the game). Other mods had problem with textures resolutions passing from version 1.3 to 1.4. Could be this? -
[Old Thread] KRE - Kerbal Reusability Expansion
NightSky replied to EmbersArc's topic in KSP1 Mod Releases
Actually 1.6 now. Here you can find the output_log file: https://drive.google.com/drive/folders/1WcC93pHOo3LbRoYZRkzpJOHeyaUsMovW?usp=sharing. I'm cannot locate the ModueleManager.ConfigCache file -
[Old Thread] KRE - Kerbal Reusability Expansion
NightSky replied to EmbersArc's topic in KSP1 Mod Releases
Ehm, sorry to quote myself (and bother again) but it seems that these legs (that I used in some spacecraft) are unusable. Consequence: the craft that are equipped with them get deleted. Any idea how to fix this? Thank you! -
[1.3+] Stockalike Station Parts Expansion [retired]
NightSky replied to Nertea's topic in KSP1 Mod Releases
Thank you soooo much, @Nertea! -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
NightSky replied to Nertea's topic in KSP1 Mod Releases
You are the best. I swear I will replace them in my craft as fast as I can -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
NightSky replied to Nertea's topic in KSP1 Mod Releases
There is a lot of parts that don't load, others have some texture missing (especially the docking zones). I'm currently not at home, so I have to check to submit a complete list. The mod appears to be correctly installed (I also reinstalled it) and the parts are showing up in the correct folders. Don't know what to say: it had the same problem with 1.4.x. I thought it was just a question of stability, but nothing changed in all this time. Texture problems? Maintenance would just be done to solve this minimal problems, since what you call "my garbadge models" are very precious for many of us that appreciated them and used them in their crafts. Otherwise I shall – litteraly – review all my universe. -
[Old Thread] KRE - Kerbal Reusability Expansion
NightSky replied to EmbersArc's topic in KSP1 Mod Releases
1.5.1 (I know: the version is not supported yet. Just to know if this is the problem) -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
NightSky replied to Nertea's topic in KSP1 Mod Releases
And that was really a great! The problem is that the old mod is aging quite fast and quite badly (due, probably, to changes by Squad in the main game): a lot of parts are not beeing loaded in the game after 1.3. This basically make your precaution unusefull since all the ships and stations costructed with broken parts are doomed. Solving the problem would probably require some maintenance to the old parts, but you made really clear that this is not your intention. Here comes my question: are you keen to delegate the maintenance to someone else? -
[Old Thread] KRE - Kerbal Reusability Expansion
NightSky replied to EmbersArc's topic in KSP1 Mod Releases
Hello, there seems to be some problems loading ITSLeg-M. Any idea why? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
NightSky replied to Nertea's topic in KSP1 Mod Releases
Hello @Nertea I can totally understand your point and the fact that, after a long way with the old mod, you got a little bit fed up with it. The new restart is great btw. Point is, though, that some of us are not so fed up yet with their bases and craft created with the old parts that are not loading anymore (like crewtube-docking-25). After coming back to KSP after a while I found myself with half of you ships deleted by the game with no chances to change the not-anymore loaded parts. So, question (extended to everyone): is there any way to get them back through some trick just to have the chance to replace them? Would you be keen to let someone else just maintain your old mod in a legacy-sort-of mode? Thake care! -
[1.12.x] Near Future Technologies (September 6)
NightSky replied to Nertea's topic in KSP1 Mod Releases
Hello, apparently some patrs have been renamed. In my case the Mk3-9, the InlineCmdModule, an adapter and the UtilityContainer are nowhere to be found even since the peaces are there in the VAB. This besically inhibits some of my best craft to be loaded. Is it possible to have a changed name "conversion table" in order to fix this problem? Is it sufficient to seach and change in the Ship file to be back on track? Thank you!