nervv
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Hello. I finally managed to get my principia working. Great mod! I would like to know if it is possible to get it working together with the flight computer from remote-tech. When I select "show on nav-ball" the flight computer registers the node. But it does not execute the maneuver correctly for some reason. It orients itself well but then only aplies very short burst.
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Hello, I wanted to start to use principia mod, but after I start a new save I always get error report that principia.dll could not be loaded, unknown error. I used KSP 1.2.2 and tryed two latest releases. I definitely have the principia.dll in the right folder. I was looking for an answer in the FAQ and on the internet and I couldn't find anything. Any ideas?
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Ok, I found some relevant information on this forum however I still have some questions. Is it at all possible to reset not-rerunable experiments? Can I somehow disable science part of this mod?
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Hello, I really like this mod. I just got to station-building in career. I build station with a research lab and realized that it does not work the same way it worked before. My question is: what is it good for now? I can click "reasearch" but it does not appear to do anything. It seems like I can't even reset not-rerunable experiments. So what can I do? Thx.
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
nervv replied to pizzaoverhead's topic in KSP1 Mod Development
Hello. Is this mod still in development? I can't find anything but version for 1.0 KSP. -
[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
nervv replied to Ger_space's topic in KSP1 Mod Releases
Thanks man, I will try it. -
[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
nervv replied to Ger_space's topic in KSP1 Mod Releases
Yeah, I think everybody does. I reported it months ago. -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
nervv replied to Matchlight's topic in KSP1 Mod Releases
Hello, I have a question. Is it possible to make this mod compatible with Extrasolar - planets beyond kerbol? Kerbin or even Mun looks weird with the light from second sun.- 685 replies
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- clouds
- andromeda visuals
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[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
nervv replied to Ger_space's topic in KSP1 Mod Releases
Hello, I have an issue with the mod in career mode. One day I invest lots of money to open the runways, groundstations, everything and the next time I play some of them are randomly closed. Any idea why or how I might be able to fix it? -
[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
nervv replied to Ger_space's topic in KSP1 Mod Releases
Hello. How can I disable CommNet Support? Also does anyone know how to cheat-open some base? Valentinas Base in my game closed itself for no reason... -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
nervv replied to Matchlight's topic in KSP1 Mod Releases
Hi, the clouds look cool and storms are awsome. But why is there never ever a good weather and clear sky at KSC? Or is there?- 685 replies
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- clouds
- andromeda visuals
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(and 3 more)
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
nervv replied to Thomas P.'s topic in KSP1 Mod Releases
You fixed my game, thanks! I didn't know it was experimental, I got it through Andromeda Visuals: Daydream, though I have to admit I did not read the forum. It is really hard to keep track of all these hundreds of mods and sometimes hundreds of pages for each mod. But the game is so much better with them. Thanks to all mod developers. And thanks for the help! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
nervv replied to Thomas P.'s topic in KSP1 Mod Releases
Yeah, it seems there are other mods interfering. And I have a lot of them... I spend so much time determining which mod does that and now I have to do it all again, becouse I want Kopernicus... Thx for quick response. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
nervv replied to Thomas P.'s topic in KSP1 Mod Releases
Hello. Where should I report Kopernicus bug? Kopernicus breaks water physics (at least on Kerbin). All my vessels just sink. The parachute is still open after landing in water and there is no splashed down status. It is like the water is not even there at all.