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Shinka

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  1. Thanks for answers! BTW, ATM, When startup mod loading starts, the ModuleManager spams the update message for SSTU, asking for download of the 0.6.36.136 version. Altho the latest release on GitHub is named "0.6.36.136", the file linked below it is still "0.6.35.136"
  2. I really, really want to use them sexy SSTU landers, but i'm running into a few problems... 1) My Game ( KSP 1.3 64bit / DirectX ) Hangs forever during startup mods loading process, and it does so while trying to load SC-GEN-PPC SSTU . There is no full crash happening, and thus there's no crash report. All i can do is rightclick the game icon on the windows toolbar and "close window" to exit the program. 2) in the SSTU .zip downloaded from GitHub, Directories "CustomShaders" and "Plugin" are outside the GameData" directory. Does that mean i should just drop them into the KSP root Directory? 3) Is this the right place to report stuff like this and/or ask questions, or i should do it at GitHub? Thanks!
  3. Excuse me for asking this here, but the original Karbonite thread is closed, and this seems to be the only active Karbonite-related discussion ATM. I am a late comer, and i just started to play the game few days ago. Well... my KSP has probably 50+ mods up ATM. Questions i have are related to Karbonite scanning and mining. Oh, and, BTW I am playing on KSP 1.3, with the latest versions of Karbonite and Karbonite + I did orbital resource, S.C.A.N. and Karbonite scans from polar orbits - at proper altitudes and all. 1.) I can not seam to be able to get those red balls to show on the S.C.A.N. Map , or on the planetary overlay of Kerbin no matter what i do - the thing i have seen on so many screenshots and videos - those are supposed to indicate high concentrations of Karbonite, 2,) To test things, i took one large Karbonite Drill and deployed it next to the Space Center. It worked properly for about two ingame days. After that it stopped. Reason? Resource Depleted. .. Correct me if i'm wrong, but wasn't Karbonite supposed to be an inexhaustable resource that can be found everywhere in small quantities? This drill mined only about 600 Karbonite before stopping... It seams silly for a resource to be exhausted from a whole biome by such a small scale mining operation. Thing is, my mid-long term plan was to make huge orbital stations in orbits around Kerbin and Mun - places to refuel ships going further away from Kerbin. I was looking forward to this (for me) huge logistical mess that would help me later on. Both Stations would be dependent on the Karbonite being mined at Mun. However, if Karbonite is actually an exhaustable resource, contrary to what all articles on the web say.. my plans for my carefully planned happy future in Kerbal Space all fall to water. Thank you in advance for any insights you can provide.
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