Jump to content

AtomicBlastPony

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by AtomicBlastPony

  1. Hello? Are you still alive? I'm going to add the textures I need for Procedural Parts to DCK, but the issue with low resolution remains. Did you make them 256x256 originally? Is that intended? Why?
  2. I think you see the problem now. I'm playing in 4k on max graphics settings. EDIT: Also, only the caged cockpit from AirplanesPlus seems to be affected by the white texture thing, other parts work fine. I'm using the version of Procedural Parts that's on CKAN. EDIT2: Checked out the files. Yep, the textures do come in that resolution, it's not the game's issue. Maybe the archive (or GitHub) compresses them? EDIT3: Procedural Parts seem to work. I'm an idiot. I thought procedural wings were part of that mod, they aren't, they're from B9. EDIT4: Apparently I had v0.4.0.0 installed, even though I downloaded it yesterday... strange. Trying out the new version... nope, same issues. It really has the low res textures in the pack by default, 256x256 compared to vanilla's 1024x1024. EDIT5: It also overrides Procedural Parts textures when you launch the aircraft, even though the editor shows the texture selected last, and even if you select a stock texture... *sigh*
  3. Some AirplanesPlus parts are now completely white when set to stock texture. Procedural Parts don't have the option to change texture. Texture resolution is greatly decreased, it's like 1/8th of the stock resolution.
  4. I think the best course of action would be to make a separate category for BDArmory Addons and put mod parts there rather than in the same category as BDArmory. Also, the bridges in your mod confuse me. I have trouble placing them in a way that doesn't look ugly. Are there any .craft files of J-class ships so I can learn how to make them properly? I really love how you made the steam turbines though. When I played your mod on 1.2.2, it had a couple of engines that generated liquid fuel out of nothing for whatever reason. I still don't get why you did that, and I'm glad they're no longer there.
  5. Thanks, I hope it gets fixed soon. Your mods are awesome. I ran into some structural problems when building my first ship, and autostruts turned out to be entirely useless, but I found an unofficial update of Kerbal Joint Reinforcement for 1.4.3 and it worked fine.
  6. This is a great mod, but it's kinda annoying how it has over 9000 parts. It's impossible to find anything in BDArmory category now because most of them appear there too, and for whatever reason search doesn't work with that category. There are already separate categories for SM Marine and SM Armory, why put them into BDArmory aswell? I tried to fix it myself but I don't get how it works, all the parts just have "category = none" in their cfg files.
  7. I'm playing the 1.2.2 version. This part of SternGearType1.cfg and ZDriveNozzle.cfg kinda makes it impossible to play: MODULE { name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = LiquidFuel rate = 45.5 DrawGauge = True } OUTPUT_RESOURCE { name = ElectricCharge rate = 50.5 DrawGauge = True } } I removed it myself, but how the hell did that find its way into the final release? It's clearly a development thing!
×
×
  • Create New...