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YourOldNerd

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  • Location
    Planet Earth
  • Interests
    Videogames, Kerbal Space Program, World of Warcraft.
    And also My Little Pony. :P

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  1. Read the first post on this very page and at the bottom of the previous page.
  2. It loads for me somehow... however the kerbal portraits disappears. Hope for a fix soon as I use it on my 1.7.x save game.
  3. KSP 1.5.1 - Near Future Construction 1.0.4 The Grip-O-Tron Linear Docking Connection seems do not dock and parts are bouncing each other forever. The XL version seems to work (even I had to nudge it a bit). Thanks for all the mods tho! Should be added to the official base game. EDIT: .....er..... now I can't dock even in the XL version....
  4. What is the smallest radius planetoid I can make with Kopernicus? I'm trying to make something like a big asteroid (1 - 1.5 km diameter) but the surface engulf anything I try to land on it. Kerbals seems have no problems, but vehicles go down and explode. I have no visual problem or other glitches. I tried to increase gravity (from 0.001 to 0.5) making thing worse: lander go down the terrain faster. Any advice?
  5. As you can see in my screenshot the MK3 Service Bay loads every mesh ad the same time in it, but none of them work (like is just structural). Also in the parts menu shows "No More Info" like there is nothing more. The MK2 instead works well, parts menu says it have 7 variants and all of them seems to work. So, as those two items are made from the same author and they have same purpose (so they should have same basic settings), my question is why one (MK2) is working and the other (MK3) is not.
  6. KSP 1.5.1 here. Mk3 Expansion seems working good (I repeat: seems working good), with just an excepition: the MK3 Service Bay. More strange if you think that the MK2 Service Bay is working properly. Also if I load a previous made craft with this part, KSP shows an error that says: parts missing: M3X.serviceBay. But the MK3 Service Bay is shown on the Payload Menu.
  7. Can anyone could explain me how to get the right coordinates for "flattenArea"? This is a code I found somewhere, but i cannot figure how to get the right "position" values. FlattenArea { enabled = true outerRadius = 9350 innerRadius = 8200 position = 16294.55, -261408.8, 149497.9 flattenTo = 670 DEBUG_showColors = false smoothStart = 0 smoothEnd = 0 } The radius I think should be in meters, "flattenTo" I'm not completely sure (the height of flat terrain?), but what is position? Is not in the classic coodinates value. Thank you for any help.
  8. Well, maybe is a bug, maybe not... but when I making an explanation video something fun happen! Then, who cares?? ^^
  9. Kerbal Space Program 1.3.0 This is my Shuttle, i called her Aurora because the launch is in the sunrise. This is the first video in a series of KSP experiments, I do not know where this will go. Salvatore, YourOldNerd
  10. Hello everyone! I'm Salvatore and I'm YourOldNerd. I play videogames since 1979 when I play Parsec an old space game for Ti99/4A Texas Instruments Computer. Then Commodore 64, Amiga and finally a PC. I love tecnology and sci-fi so I play Kerbal Space Program since the early public versions. I play in sandbox mode, I like build weird contraptions and send them to space. I recently found I wanted to expand my passion for video games, not just KSP, creating videos on YouTube, and publishing my stuff on Facebook (search YourOldNerd also there). I hope you will follow me inside my crazy mind!
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