Jump to content

L0ck0n

Members
  • Posts

    83
  • Joined

  • Last visited

Everything posted by L0ck0n

  1. Another russian plane: PAK FA aka Su-57: https://kerbalx.com/Lock0n/PAK-FA Plane is maneuverable, not wobbly even in physics x4 and equipped with missiles carried inside weapons bay.
  2. Awesome mod, it would be great to use all these missiles with stealth mechanics introduced in new BDAc update.
  3. Plane with B9 procedural wings and AoA parts is fine in hangar but ingame all procedural wings are big squares of identical size.
  4. Stealth feature is an awesome addition to the game. But it is quite simple, because it must be resource-efficient (optimization). Current RCS is based (calculated) on three pictures (frontal, lateral, ventral). Now the plane, which has low frontal RCS, still has large overall RCS (and is easy to detect), because it has a large ventral or lateral RCS. Real-time calculating, making these grayscale images in the game would be too demanding. But I have an idea: the game could calculate in real time only the angle (in three dimensions) at which "plane A" is flying relative to the "plane B" radar. An angle in the X, Y, Z axis could be set to determine whether the "plane A" is facing forward or sideways to the "plane B" radar. If "plane A" would fly to the "plane B" frontally, the game would select premade (in hangar) RCS value based on frontal grayscale of "plane A". "Plane B" radar would take into account only the frontal RCS of the "plane A". The game would have to calculate in real time only the angle between planes or objects. Such system shouldn't be resource-hungry. Here is picture that shows how it could work: https://github.com/PapaJoesSoup/BDArmory/issues/365
  5. Hi! I was wanting to build a ship/vessel that can fire on its own (in guard mode) at multiple targets at once. Even if its equipped with many locking radars, in guard mode it locks on only on one target. Is there a way to make weapon manager (in guard mode) to track & lock and shoot at many targets simultanously (at the same time)? If not, maybe in future updates pls... ?
×
×
  • Create New...