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prgmTrouble

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Everything posted by prgmTrouble

  1. It has been 5 hours since the last reply... @Just Jim ?
  2. It seems that the poles are very poorly rendered.
  3. Did I just hear my name @WinkAllKerb''?
  4. "We figured out that there's a glitch in the matrix, and the world is a lie" BREAKING NEWS: (...If you have not seen this already...)
  5. UNPRECEDENTED NEWS: Neil Armstrong agreed to stop reckless flying
  6. I know that I still need to implement something that triggers the code, but as long as the code does not cause any errors as it is I should be fine.
  7. Finally got it to work! (it assembled as Assembly-CSharp.dll) Is there anything else that needs to be done to make this compatible with KSP?
  8. now The type or namespace name 'StandaloneFileBrowserWindows' could not be found (are you missing a using directive or an assembly reference?) showed up
  9. Ookii does not show up in my reference manager. Is there another way that I should remove it?
  10. In VS, I got 1>------ Build started: Project: ShipOrganizer-master, Configuration: Debug Any CPU ------ 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1964,5): warning MSB3268: The primary reference "Ookii.Dialogs" could not be resolved because it has an indirect dependency on the framework assembly "System.Design, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which could not be resolved in the currently targeted framework. ".NETFramework,Version=v3.5,Profile=Unity Subset v3.5". To resolve this problem, either remove the reference "Ookii.Dialogs" or retarget your application to a framework version which contains "System.Design, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1964,5): warning MSB3268: The primary reference "Ookii.Dialogs" could not be resolved because it has an indirect dependency on the framework assembly "System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which could not be resolved in the currently targeted framework. ".NETFramework,Version=v3.5,Profile=Unity Subset v3.5". To resolve this problem, either remove the reference "Ookii.Dialogs" or retarget your application to a framework version which contains "System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1964,5): warning MSB3268: The primary reference "Ookii.Dialogs" could not be resolved because it has an indirect dependency on the framework assembly "System.Security, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which could not be resolved in the currently targeted framework. ".NETFramework,Version=v3.5,Profile=Unity Subset v3.5". To resolve this problem, either remove the reference "Ookii.Dialogs" or retarget your application to a framework version which contains "System.Security, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". 1>C:\Users\user1\Desktop\Developer\KSP\ShipOrganizer-master (1)\ShipOrganizer-master\Assets\StandaloneFileBrowser\StandaloneFileBrowserWindows.cs(7,7,7,12): error CS0246: The type or namespace name 'Ookii' could not be found (are you missing a using directive or an assembly reference?) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== even though I did try to include a reference to the 'Ookii' file in question.
  11. The console still says that xbuild is not a valid command, and unity does nothing when i try to build. How exactly did you build it?
  12. I don't have one. This is mostly a test that I can refer to later once I start a serious project.
  13. I already tried the VS IDE and the Unity popup, both throw nonsensical errors. I did manage to find a bunch of "xbuild" files though.
  14. I tried several commands in the unity command prompt and the VS command prompt, but I have not been able to utilize xbuild. How am I supposed to use it?
  15. Thanks for the input! One problem...I have no clue what 'xbuild' is. I (again) couldn't find any relevant answers on the internet (or maybe I'm using the wrong command prompt), so can someone tell me how that works? Thanks again!
  16. Note: This is my first day programming with Unity and C# So I've created a GUI in Unity (it works just as I want it to) but I have not been able to run it in KSP. Specifically, I cannot get the Part Tools asset compiler to turn out a dll file. I've done everything I could find and nothing works. GitHub: https://github.com/prgmTrouble/ShipOrganizer Thanks in advance!
  17. A lot of my advice has already been stated, however one interesting thing I have not seen was marking the runway. Put one small probe body at each end so that landing space planes does not mean fireworks.
  18. My sandbox has a million craft files in it and the GUI is a bit inefficient. My suggestion is to make the GUI have folders, a search bar, and (in the VAB/SPH) look like the launchpad/runway GUI.
  19. "We've been informed that you have to 'reach for the stars,' Jeb"
  20. Jeb: "Which one; there's a million of 'em" Mission Control: "just smash them all and see what happens"
  21. Great idea! I'll edit the instructions... Done
  22. We just can't get our recovery barges out into deep space...
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