Dayne_Treader
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Posts posted by Dayne_Treader
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I have a small issue with the MK22-V Afterburning Turbofan Engine: Upon craft launch, the engine is activated without me pressing the stage key. Is this normal?
Mod List: https://1drv.ms/i/s!ArpdLoT51HsugaZ0GMGhSovQWgK-8g
Output Log: https://1drv.ms/t/s!ArpdLoT51HsugaZyOiV9DmFOnBi6fA
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I have an issue with some of my planes vibrating after take-off if they have a part inside another (e.g. BD Armory's Weapon Manager inside a hull piece). Does KJR not support said example?
[1.5.1] AoA Technologies - Maintenance & Development thread
in KSP1 Mod Development
Posted
@Wolfair corp. I just found the solution to my problem! Simply go into the engine's config and delete the parameter for the Jammer. After that, I launched a craft that had the engine, and it didn't automatically launch. Deletion of BD Armory isn't necessary.