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EchoDriver

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Posts posted by EchoDriver

  1. 1 minute ago, flywlyx said:

    It works fine on my test plane(stock plane). Have you try reduce the preload to 0? Or if you can update a gif have more details about how it is destroyed?

    Thanks for the quick response. First, I wont lie, I'm new to the forum thing so I'm not sure how to make or add gifs/pictures/videos directly to the post.

    -It seems to happen immediately after stock physics easing. Some of the tie downs will still be connected to pieces of the aircraft post explosion but obviously when its in pieces, its harder to fly :(

    -I have tried different combinations of preload down to 0 on all tie downs.

    -It might be a moot point now that I have KJR, I just wondered if you knew of something I was doing wrong.

     

     

     

  2. @flywlyx   I'm loading a carrier deck but when I first tried to set sail, all the aircraft were shifting. I'm a huge fan of tie downs because they certainly solved the problem.  One issue though that you might not have noticed - if you tie down an aircraft, return to KSP, and then come back "in game" it seem physics easing or a collider effect was destroying aircraft every time.  I finally found a work around by installing KJR, but do you know of a way to keep this from happening with out using joint reinforcement?

    Daytime Carrier Deck

     

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