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Everything posted by GuyWithGlasses
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no puedo cartografiar asteroides telescopio centinela
GuyWithGlasses replied to Ivanlol151's topic in Spanish (Español)
En teoría lo tienes correcto, en principio deberías dejar correr el tiempo y de vez en cuando te debería avisar que el telescopio ha descubierto algo, cuando llegue a 6 te dará la misión (eso sí, en mi anterior carrera nunca me saltó el mensaje de detección XD) Saludos -
Let the base-building begin!
GuyWithGlasses replied to MPDerksen's topic in KSP1 Gameplay Questions and Tutorials
1. Yes, even you can launch different parts and dock afterwars (but all the launches must have been done after you accept the contract). 2. No, you can docked landed: in sotck putting wheels to the parts and docking (but its a bit tricky). Another pleople uses KIS/KAS mod and uses KIS pipes to glue the parts together, 3. Yeah, and a laboratory for gathering sciencie, for example. 4. For me, yes. But its your playstile what matters. For example, my fuel depot scheme is: Gather the ore in mum: I prefer mum against mimmus cause the time travel from mum to kerbin is lower. As Im very bad at precision landing, my ship gathers ore and convert to LF+ox, and rendervous with my low-orbit base in mum. From the mum (with another ship) I tranfer the fuel to my LKO base. Other players do it totally different; you put an ore converter in the surface and all the ships that have to refuel, lands near and are filled with the surface ore converter. -
Another Flipping Problem (eve)
GuyWithGlasses replied to GuyWithGlasses's topic in KSP1 Gameplay Questions and Tutorials
Hi! I've been a little busy last weeks, I was only able doing some test.. and yes, vectors gimbal is quite powerful, resulting in great explosions while staging xD Your design flies quite well btw, one of my lastest test.. It did succesfully orbit with around 800m/s to spare launching at 2500 metres (when I learned the gravity turn in eve is at 30-35Km instead of 10km, lol), Ive to test it near a shore.. now Im testing to attach a minirover to get more science from a few biomes near the landing site (an transfer it to the rocket's probe core..). Now, the rocket can land only with the chutes, but launching TWR is awful xD (0.99, the "landing legs" are full of Ox+LF lol), Cheers -
DeltaV to LKO changed?
GuyWithGlasses replied to cami's topic in KSP1 Gameplay Questions and Tutorials
Not at all (nobody expects the spanish inquisiton! Lol) -
Another Flipping Problem (eve)
GuyWithGlasses replied to GuyWithGlasses's topic in KSP1 Gameplay Questions and Tutorials
Hello, Yes, much better with your secuence (also, I''ll never recognize I was trying to land.. in a lake ). The first (more or less, all the landing legs just exploded) save landing: In the first ascent tests with mechjeb (without configuring it for eve xD, the fairing just explodes for temp) talks to me I need wings xD. Thanks! -
Another Flipping Problem (eve)
GuyWithGlasses replied to GuyWithGlasses's topic in KSP1 Gameplay Questions and Tutorials
Hello everybody! I didn't know how to put the inflate heat shield in the top of the rocket xD ... Yesterday, I tried configuring the fairing in intersetage mode, thanks to that, appears an open node outside the fairing where I could attach the inflable shield :-D. Now, I'm triyng to redesign a bit the ship, cause I'm able to land, but when I jettison the upper shield, it brokes some pieces of the ship :-S (I've been able to redesign the bottom heat shield cause it stucked in the engines when I jettiosoned it). Thank you for the information, I''m looking forward to do this test, but first I want to be able to land consistently. Thanks you guys. -
Another Flipping Problem (eve)
GuyWithGlasses replied to GuyWithGlasses's topic in KSP1 Gameplay Questions and Tutorials
Hi! I forgot to mention it, I thought about putting the second heatshield, but, how I get an open node at the top of the ship? Fairings and nose cone AFAIK doesn't have it, and I don't know how to design that (and of course, the design needs to be structural robust). -
Hello fellows, I've started the tests for my first attemp to Eve; I'm thinking what to do there, the easy part: - First station around eve. - DSN around eve. - Also, I'm thinking in a little refueler for Guilly. The hard part is what to do in eve; my first idea was to make a small probe (or mini rover) and transmit a bit of science of eve's biomes (I dont wanted to do a dificult manned lander-ascender), but I thouhgt it will be easier to do a sample-return poyect; do experiments in eve with a small probe - rover and transfer the experiments to a little ascender, and then bring the experiments to the laboratory of the space station around eve (for the rol-playing justification to send a manned station). So, I began with the test; Ive created a copy of the game and I'm trying to see if its too dificult to do or not. I've used cheats to put the lander-ascent vehicle around eve and try landing in eve; the results, in all the test, the ship starts flipping at 80-50Km in the atmosphere and explodes. An image of the ship: As you can see, Ive tried lowering all as I can the center of mass of the ship to be the closest to the heat shield, and Ive added in several iterations 4 big reaction whells and a few airbrakes, but the ship keeps flipping (with airbreak and reaction whells, deeper in the atmosphere). The way I'm entering the atmosphere is from a 100x100 circular orbit, burn to get down the periapsis to 50-40Km. ¿Anybody has any idea to get closer the center of mass to the heatshield? The parts in the fairing are: Core, little antenna, small RCS tank, 4 rcs thrusters, and a battery. It's around 1ton of mass (I have to add a FL-400 tank an a terrier for the final rendervous with the station, so the ship will have a mass around 1,5 - 2 ton). The rest of the ship are 5 tanks and 5 vectors, in asparagous staging, to get more deltaV and four chutes... Another question, ¿how much deltaV is need to get off eve? The deltaV map shows 8k, but I think this amount of deltaV will be less in KER readabouts as its in eve sea level...
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Multiway symmetry
GuyWithGlasses replied to Hotel26's topic in KSP1 Gameplay Questions and Tutorials
Yeah, thats true, even mechjeb doesnt recognice that the tanks are empty and doesnt stage it. I've always thought its cause the fuel flow is bidirectional with the decopulers and unidirectional in fuel lines. BTW, lately I prefer configure the rocket with fuel flow priorities cause its a bit more flexible ( for ex. because the TWR of the staged rocket goes much lower than the TWRs of the not-staged rocket). -
Multiway symmetry
GuyWithGlasses replied to Hotel26's topic in KSP1 Gameplay Questions and Tutorials
But AFAIK,, if you do it that way, (in the vab) yo cant change the crossfeed priority of the tanks, so itsnt asparagous staging (but you can do It before the Launch). -
Moho Probe heat question
GuyWithGlasses replied to GuyWithGlasses's topic in KSP1 Gameplay Questions and Tutorials
Thank you everybody for the answers, finally I've installed a small radiator in each sat (and lander). Now, waiting a pair of weeks for the transfer window. The link: https://imgur.com/U7TeLx8 My duna mothership has 4 clusters of three nervs each and i didn't cooled anything in the transfer burn. -
Hello fellows, While my Duna and Dres missions are in travel to their destiny, I'm dessigning a little Moho mission. The Moho mission will consist in three sats for future manned coverage and ISRU scan and a little lander, but, I've read several times in this forums that heat is a problem near Moho. What heat protection do the lander / sats need? As always, an image: https://imgur.com/PxlZqbt Thx!
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Ore Station Question.
GuyWithGlasses replied to Rocket In My Pocket's topic in KSP1 Gameplay Questions and Tutorials
As an example, an image of my actual refueler for mimmus (10k of ore, but wobbles when its mimming xD) ; https://imgur.com/2mwvdkG Cheers -
Duna orbital adjustments
GuyWithGlasses replied to hhatch's topic in KSP1 Gameplay Questions and Tutorials
If advanced tweackeables is enabled, you can Skip turning on/off RCS if you configure well the RCS thruster (enabling RCS only for traslation) -
Hello gang! In career mode, I launched to Duna one megaship and another simple station to complete around 4-5 contracts, with your help; Im in 1 year, 353th day, and Ive around 220 days until the ships encounter to Duna. I haven't warped time cause I've been preparing my agency to become a full interplanetary agency (for example, now I'm training around 15 kerbals, 5 pilots, 5 scientists and 5 engineers) and Ive done a lot of contracts to get money. No I want to prepare the agency to have in all the planets In the Kerbol system the infrastructure to support future missions doing grand tours / fly-bys. In other words, I want to launch simplified missions around the rest of the planets, the mission goals are: - Manned station around the main planets (eello, eve, moho, dress & Jool). - Make a common launch system (lifter / station) as much standard as possible (with the obvious differences to meet the specific requirements) - Each mission must have at least 2 sats around the main body (one with a scan sat) in polar orbit and two sats if I'll plan to do ISRU in a moon (Guilly/Val) - If its possible, It must have a refueler ship, to help next ships to come refueling in the station. - If its possible, the ship must have a ship to return the crew. - If its easy, a lander / minihooper / rover. I'll explain my maths and other related thing of the missions: -- Dres // Year 1 - day 424 // Eject dv 2137 // total dv 4349 Components: The station, 2 sats and a refueler like I have in mimmus (but with at least 16 gigantor panels and removing 4 drills of the six my refueler has, to meet the energy constrain (Ive no RTBG yet ><' ) Moho Year 2 day 86 // Ej dv 2841 // total dv 4834 Components: Equal to dres design I'll have to remove solar panels and add heat sinks. Eve Year 2 day 103 // Ej dv 1230 // total dv 3540 Station, 2 sats for eve, to sats for guilly, a refueler for Guilly and a mini rover/hooper for eve. (I hope to have RTG by this time or wait to another transfer window). Jool Year 2 day 226 // Ej dv 2245 // total dv 5348 Station, 2 sats for jool, to sats for val, a refueler for val and a mini rover/hooper for jool. Eloo Year 2 day 256 // ej dv 2055 // total dv 3557 The station, 2 sats and a refueler ----- My actual infrastructure is: Lifter + station. Focus in the lifter: https://imgur.com/mNoKeOn Focus in the Station: https://imgur.com/MrnJXHS The idea is to do two launchs for each planet, one the station an another to lift the sats / refueler. Dock all the stuf to the station and do the interplanetary burn (if there is a lot constrains related to the fuel, I can do the interplanetary burn and dock in the planet. As you can see, the station is made in two modules: Propulsive and return module (1 podle, 6 terrier, 1 highjaker) and the station itself. https://imgur.com/BseErNw (lab processing, higjackers, converotron and utility staff). The return ship isolated: https://imgur.com/PJ8geZI I'm conscious that the external fuel tanks in the propulsive module cause too much drag, but I havent be able to do a propulsive module (without NERV and ion engines, to get a decent TWR) with the enoguth delta-v. Any advice? On the other side, I dont know how to design the mission itself since launch, If i launch the ship, all the tanks of the center mamoth engine are full, but the latreral tanks are almost empty and I dont now what to do: - Shall I refuel in LKO the ship ?? (around 4000 dv in vacoum) Its an enormous cuantity of fuel to bring from mimmus/kerbin. With this metod, I can do the ejection burn with the lifter, separate the lifter and recover it. - Shal I stage during the ascent two of the lateral Mammoths? (about 2000-2500m/s with the rest of the lifter) . With this method, Ill need less fuel to refuel, but probably I wont be able to recover the lifter (but I could save a bit of the money removing landing things from the lifter). Any comments /advices??
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Ive a station around mun for two hundred days (in-game time). Yesterday, I realiced anyone of the several ships attached to the station's docking ports (one mum Lander, three different refuelers, etc) that I had been able to couple/decouple several times before to the station, couldn't decouple anymore. I just do clic in the docking port, do clic in "decouple" and nothing happens (the only things that happens is the option "decouple" disapiers from the docking port menú). Does anybody know how to solve this issue? The only thing Ive thought to do is to replace the station with another one (with the console menú) replace all the ships attached and destroy the older one, but Im a bit scared that the bug starts growing in the rest of stations I have in the save Game.. Pd: sorry for my english, keyboard configured in other language (and its correctimg badly all the words im writting...) Cheers PD: Steam version for PC Windows 7. ver 1.3.1.1891 x64 es-es Save: https://www.dropbox.com/s/n9ua7npg5jblsz8/persistent.sfs?dl=0 Spaceship: KSS_TORETILLO
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Cant slow down in Kerbel rentry
GuyWithGlasses replied to Emperoreddy's topic in KSP1 Gameplay Questions and Tutorials
+1 and I'll suggest burning retrogade (It's the obvious answer but if its a noob-question...). -
Hello! For my ssto rockets I usually use mammoth engines, because It has more impact tolerance (i don't use any legs). For the landing itself, I tend to use some (4-6-8, depends the mass of the rocket) aerobrakes, and for the rest of the landing, i do a normal powered landing (but now, i do use a free chutes) Cheers
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I've done another try without smartASS, only keyboard; The plane has flown like a plane with a drunked-pilot aboard, , I hadn't be able to control the plane properly (the ship tends to roll) but.. the landing has been softer than previous landings xD (but the same result, a funny crush, I'm an awfull pilot xD ). The answers, if had readen well.. 1. Between 40-50 m/s. 2. The prograde vector normally is beetween 15-25 degrees. 3. Around 10-15 degrees, even a few more in a few cases. I think I need way mooooooore practice. If I have done well, the file: https://www.dropbox.com/s/66swlmgdyxobmvr/SpacePlane15.craft?dl=0
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I hadn't too much time last days.. but thx for all your advices! The last design I did last week was this: https://imgur.com/BxdS0j8 I toke the ship to a 80x80Km orbit and save the game, and I've tried around 5-10 times to land without much success xD The last two-third times I've tried as AeroGav said, putting the nose 3º upper prograde, but around 10-15km, when I down the nose with smart ASS, the ship starts moving the nose up and down (to be around 7-10 of angle of attack), it's nearly imposible to control, but at around 2-3km the ship stabilices again, and almost allways I achieve to land... without one wing, normally xD Some crashed pics xD https://imgur.com/31USzoa https://imgur.com/j5cl8bk Regards!
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Question on Kerbal Engineer Redux data
GuyWithGlasses replied to hhatch's topic in KSP1 Gameplay Questions and Tutorials
Hello! In the VAB, you have configurated KER with non-atmospheric data, and on the KSC, KER shows engines with atmospheric data (cause youre in the atmosphere). The first issue I think is could be cause you've enabled crossfeed between stages (in the decoupler menú). Regards!