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Everything posted by JPGSP
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20(+) До нот шорры мы тобариш
- 14,980 replies
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- the number war
- electric boogaloo
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21(+) We shall not fall
- 14,980 replies
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- the number war
- electric boogaloo
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19(+) Uraaaaaaaaaa
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- the number war
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
JPGSP replied to nightingale's topic in KSP1 Mod Releases
@TranceaddicT Ok, here they are(it's for a mod I'm working on, this .rar only has the contracts): https://www.dropbox.com/s/6cfb0inqrkfy3p3/Space Agency Contracts.rar?dl=0- 5,225 replies
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17(+) Let's go comrades.
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- the number war
- electric boogaloo
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12(+)
- 14,980 replies
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- the number war
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
JPGSP replied to nightingale's topic in KSP1 Mod Releases
@TranceaddicT Yes, I have an agent.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
JPGSP replied to nightingale's topic in KSP1 Mod Releases
@TranceaddicT Thanks, but unfortunately it didn't work, it still gives me the same error(P.S. its in version 1.3.1)- 5,225 replies
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12(+)
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- the number war
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
JPGSP replied to nightingale's topic in KSP1 Mod Releases
I'm making my own contract pack, and in the first contract, and when I press alt+F10 and to look if it works,and in the log details section one of the things is an error, but I don't know what it is supposed to mean or how to fix it, the error is like this: [ERROR] Contract.Configurator.ContractType: CONTRACT_TYPE 'Satellite Launch'.Error parsing group If anyone knows how to fix it, that would be helpful, thank.- 5,225 replies
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9(+1)
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- the number war
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Add solar panel to probe core
JPGSP posted a topic in KSP1 General Mod Development Help and Support
I'm making a mod that is going to add parts and contracts, and the first part, which is a probe core with solar panels, and all the modeling and texturing are done, but my problem right now is that the solar panels function doesn't work, and I have tied different things and it still doesn't work. Here is the content of the .cfg : PART { name = comSat module = Part author = ComradeJP mesh = Part rescaleFactor = 1.0 CrewCapacity = 0 node_stack_bottom = 0.0, 0.2, 0.0, 0.0, -1.0, 0.0, 2 TechRequired = basicRocketry entryCost = 24800 cost = 3400 category = Pods subcategory = 0 title = Communication Satellite manufacturer = Space Agency description = Part made by the Space Agency, icludes antenna, solar panels and probe in one! attachRules = 1,0,1,1,0 mass = 0.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 9 maxTemp = 2000 // = 3400 explosionPotential = 0 vesselType = Probe bulkheadProfiles = size2 MODULE { name = ModuleProbeControlPoint minimumCrew = 1 multiHop = True } MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.0008 } hasHibernation = True hibernationMultiplier = 0.00125 } RESOURCE { name = ElectricCharge amount = 300 maxAmount = 300 } MODULE { name = ModuleReactionWheel PitchTorque = 1.5 YawTorque = 1.5 RollTorque = 1.5 RESOURCE { name = ElectricCharge rate = 0.015 } } MODULE { name = ModuleSAS SASServiceLevel = 3 } MODULE { name = ModuleKerbNetAccess MinimumFoV = 5 MaximumFoV = 90 AnomalyDetection = 0.3 DISPLAY_MODES { Mode = Biome,#autoLOC_438890 //#autoLOC_438890 = Biome Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain } } MODULE { name = ModuleDataTransmitter antennaType = INTERNAL packetInterval = 1.0 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge antennaPower = 5000 optimumRange = 2500 packetFloor = .1 packetCeiling = 5 } MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True // i.e. can nearby regular vessels also do this, or EVA only storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True } MODULE { name = ModuleDeployableSolarPanel isTracking = false secondaryTransformName = suncatcher pivotName = suncatcher isBreakable = false resourceName = ElectricCharge chargeRate = 5 extendpanelsActionName = #autoLOC_6002400 //#autoLOC_6002400 = Toggle <<1>> } MODULE { name = ModuleDeployableAntenna showStatus = false isTracking = false pivotName = Rescalar windResistance = 1 animationName = dish extendActionName = #autoLOC_6002398 //#autoLOC_6002398 = Extend <<1>> retractActionName = #autoLOC_6002399 //#autoLOC_6002399 = Retract <<1>> extendpanelsActionName = #autoLOC_6002400 //#autoLOC_6002400 = Toggle <<1>> } } Thanks, and if more info is needed just ask and I will try to provide it. -
8(+1)
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- the number war
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I had the idea of making a mod(I have no experience and this is the first time I'm doing something like this) that adds the missions of the mobile game: 'Space Agency' as contracts using contract configurator and I will also be adding a few new parts like the Communication Satellite. Images: https://imgur.com/r6dtPGt Status: Missions: Mission 1 half done Parts: Communication satellite+Telescope+Spy telescope done
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I found out that its a mod that causes the problem last time it was a mod that added Chinese rocket part for my RSS save, and now I took all the mods that I installed yesterday and it works, now I need to manually check one mod at a time.
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That's weird because I installed the mods with ckan and not manually.
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So, I made a new install, added just a few mods, and the game started crashing when loading; and I have no idea why. The files are here: https://www.dropbox.com/s/87y6lgwcqduqsz0/error.log?dl=0 https://www.dropbox.com/s/6bfsltaatlxp3d4/KSP.rar?dl=0 and https://www.dropbox.com/s/2n9ccpg6tqdzilh/output_log.rar?dl=0 thanks
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Do you know best soviet ww2 mellee weapon? Its sovel, because you can use them to stab cut or shove them ...
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What happens with that one, is that when you click download with spacedock(only download link) it says on spacedock that it can't be found
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@Heirloom I already had that one, but thanks anyway. I mean like more solar systems.
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Do you guys know of any mods that add more planets and that kind of stuff to RSS(ksp version 1.3.1)? Because the ones that I can find are no longer in development, or can't be downloaded.
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totm dec 2019 Russian Launch and Mission Thread
JPGSP replied to tater's topic in Science & Spaceflight
Apparently in the 27 of May, there is going to be a launch of a Russian rocket -
There is a Soviet/Russian rocket which the translation of the name means"boom"
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Why do you guys think the Soyuz is called like that? Here is why I think is called like that: If you know Russian, you will know that Soyuz (союз) means union, and the Soyuz is divided into 3 different modules, which means that the 3 modules are united together, which here is why I think is called like that. Leave why you think is called like that below. The Soyuz separated into 3 modules: