Creedix
Members-
Posts
3 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Creedix
-
[1.12.x] Near Future Technologies (September 6)
Creedix replied to Nertea's topic in KSP1 Mod Releases
Thank you Lordcirth ! That's good news for me, I will reactivate the parts and make a copy of the files just in case ! @Nertea for what it's worth, I really do like the aesthetics of those tanks ! makes for sleeks designs If you ever decide to remove them from you mods, please consider including them in a Legacy, un-maintained mod ? -
[1.12.x] Near Future Technologies (September 6)
Creedix replied to Nertea's topic in KSP1 Mod Releases
Hello everyone Sorry if the question already has been asked and/or answered, I went around 20 pages back from this one and didn't find an answer, so here goes : I've been away from KSP for around two months and recently got back to it. I've been using NF mods for this KSP save I stated last year and I really enjoy those parts, especially all the Monoprop tanks : most of my upper stages are mono thanks to those. My problem is that those tanks are no longer showing in the VAB/SPH while still present/working in already saved/launched vessels. I have the Janitor's Closet mod installed and already checked it to be sure I didn't hide those parts by mistake. I also uninstalled/reinstalled the NF Spacecraft mod, without success. Has this issue already occured ? Is there a solution ? I can provide more relevant info on my game install if needed. Thanks ! -
[1.9.x] Release: Mk2.5 Spaceplane Parts Rebuilt & Expanded
Creedix replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello everyone, First of all, great mod, I love it I find it a very interesting and balanced intermediate step between Mk2 and 3 I have a minor issue with the engine plate though, as one of the attachement points is offset (the lower starboard point is off by a tiny bit, but it bugs me ^^) I've been messing around with the Mk2.5Engineplate.cfg file, but none of the values I've changed had an impact on the position of the hardpoints. Does someone know why the changes made in the file don't affect the part in game ? Does anyone already has a fix for this ? Thank you ! Edit : I found the correct file, you need to edit mk25thrustplate.cfg and modify the values to : node_stack_bottom03 = -0.50153, 0.09443, 0.40520, 0.0, -1.0, 0.0, 0 node_stack_bottom04 = 0.50153, 0.10243, 0.40520, 0.0, -1.0, 0.0, 0 This will restore the lower starboard hardpoint in it's (I guess) intented position at the corner of the drawn triangle. Hope this helps anyone as bugged by this as me !