Choc113
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[1.12.x] Freight Transport Technologies [v0.6.0]
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Thanks man -
[1.12.x] Freight Transport Technologies [v0.6.0]
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Me Again. The Konfabricator module can make things instantly but they go into its stock (KSP) inventory system. How can I take them out of there into the Umbra inventory or into the "real world" and put them on the ground or something? I made a basketball but I cant equip it or drop it or anything except move it from one slot to another -
Thanks for the reply Man:)
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Quick question from a noob guys. Can you expand the workshop space to build things on planets/moons that are to big for the workshop that makes the kit boxes? I tried chaining 2 together and that didn't work.
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[1.12.x] Freight Transport Technologies [v0.6.0]
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Thank you -
[1.12.x] Freight Transport Technologies [v0.6.0]
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Is there any mod/patch/workaround for the switchable content tanks draining funds bug? Just figured out why I can't seem to make any money:( -
[1.12.x] Freight Transport Technologies [v0.6.0]
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Thanks for the repy:) -
[1.12.x] Freight Transport Technologies [v0.6.0]
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Sorry, Not played in a few years up until a couple of weeks ago, What are EL and GC? -
[1.12.x] Freight Transport Technologies [v0.6.0]
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Quick question, can you not build big base parts (tundra agriculture module for example) on the surface of planets any more? The Konfabricator only makes things up to 1200L and the orbital shipyards only work when in orbit. Am I missing something? -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
I seemed to have fixed it by downloading and reinstalling each module individually instead of all together in the constellation pack. Don't know why that worked but it did:) Thanks anyway:) -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Top half of Gamedata Bottom half of Gamedata Umbra space industries folder Edit: how do I find the log file to post? All the googling talks about files that don't exist. Like these Windows: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit) " -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Since I installed "Constellation 2018.11.22.01" yesterday my Karbonite drills and generators don't work. (had not heard of karbonite plus till today) Inside my "gamedata/umbraspaceindustries" folder I have two folders "Karbonite" and "KarbonitePlus" Do I just delete the "Karbonite" one? Will my saved game be OK if I do? (It seems the logical thing but I would like to know for sure before I bugger up my saves) Or do I install the standalone version "karbonite v0.12.0.0" over the top of the Constelation version? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Downloaded and installed the latest Constellation package and it seems to work again:)) (at least so far LOL) Thanks man. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
The link from here https://github.com/Nereid42/NanoGauges seems to work for me. Its a .zip file do macs use .zip? (Don't know anything about macs sorry) Best way I have found to use most mods it to use ckan https://github.com/KSP-CKAN/CKAN/releases which pretty much does everything for you. But I don't know if that works on mac's either -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Choc113 replied to RoverDude's topic in KSP1 Mod Releases
Yea. Before saving Saving I quit to desktop and reloaded the game then loaded my test save went to my logistic centre ship and opened the window as you can see it persists though the save on the right click orbital logistics menu. The Colonisation dashboard window defaults to opening on the left hand most tab so its OK until you click the orbital logistics window there. Then it goes wrong the same as the other one.