Jump to content

blooder14

Members
  • Posts

    19
  • Joined

  • Last visited

Reputation

16 Good
  1. Are you using stock or modded? Stock is quite easy, Delta-V requirements are not that hard (about 2000 m/s to go from surface to orbit of Duna), with maybe a refuel craft in orbit around duna you should be golden quite easly. Also remeber Duna has an atmosphere, so you can both aerobrake and try a parachute landing, just remeber the atmosphere is VERY thin and quite low. Modded it's a whole lot more complicated if you have things such as life support or FAR, but you have also tools like mechjeb to help.
  2. i can't find it anywhere in settings, both in main menu -> setting and pause -> settings. I also tried the space center icon but there is no "settings" button and no luck either on the mod folder
  3. 1080p full screen on main monitor, but i have a second 1080p monitor for videos, data, calculation, spreadsheets and so on
  4. My lesson for today: always check your fuel type for engines. just wasted A LOT of work sending a Deep space probe just to realize i used a LF+O tank for a LH2 engine
  5. 50k is the price of the whole package booster AND probe by the way more like a lot of luck since the eclipse ended when i was flying about 700km above the mun, just needed a quick orbit manouver and when i was inside the Mun SOI everything was back under control
  6. i was going for a quick contract probe, under 50k cost, RTG alone costs about 10k. For a more "sensitive mission" like planets flybys i agree a small reactor is always a good idea
  7. Just almost got screwed over a Kerbin solar eclipse of the moon. got stuck for several minutes without power
  8. i know but i think MOST of the crowd using mods has at least kerbal engeneer, if not mechjeb.. well i will just give my humble advice, i think it's maybe a couple of code lines to check if there's an install of KER or Mechjeb
  9. Found it! Mariner 2 EVE flyby for me! something is kinda messed up in that contract, i'll look into what contract pact it is and report it to the mod-maker
  10. i'll try to complete a EVE flyby (which has an oddly specific 90k-95k altitude) maybe it's that, thx very much!
  11. Finally completed and stuffed Orbital Habitat I ( by the way if someone has any idea on how to remove the orbital info under the altimeter please pm me because it's driving me mad D: )
  12. what's not clear? I'm trying to understand what "mark" you are referring to but i'm having a hard time... so i'm asking you for precise instructions
  13. sorry i might be blind or something but i really don't see the marker you are referring to. Because this info is on new vessels, landed vessels and so on Can you make a visual indication on which marker you are referring? being on this screen ( http://imgur.com/NSgu74k ) how do i remove the info highlighted in red, just circle it or make a step by step guide
  14. modded ksp is hell, 100+ mod ksp is asking for trouble Scott Manley reference TRYING to fly safe is our best bet
  15. blooder14

    Hi :)

    Just came here for an issue, but i'm going to stay for a bit i think. Seems like a fun community. Fly safe everyone!
×
×
  • Create New...