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KSP2 Release Notes
Posts posted by blooder14
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6 hours ago, malkuth said:
Should be able to turn off the flight assist in settings. If not than its a bug and will look into it. Just did a rewrite of settings etc last patch so might of missed something with that.
i can't find it anywhere in settings, both in main menu -> setting and pause -> settings. I also tried the space center icon but there is no "settings" button and no luck either on the mod folder
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1080p full screen on main monitor, but i have a second 1080p monitor for videos, data, calculation, spreadsheets and so on
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My lesson for today: always check your fuel type for engines. just wasted A LOT of work sending a Deep space probe just to realize i used a LF+O tank for a LH2 engine
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Just now, GDJ said:
That is a unfortunate part of RTG's: Expense.
BUT since you made it out of the blackout okay, your under 50K probe is probably built right.50k is the price of the whole package booster AND probe by the way more like a lot of luck since the eclipse ended when i was flying about 700km above the mun, just needed a quick orbit manouver and when i was inside the Mun SOI everything was back under control
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Just now, GDJ said:
I always pack a RTG.....just in case. Even a small one can be a life saver!
i was going for a quick contract probe, under 50k cost, RTG alone costs about 10k. For a more "sensitive mission" like planets flybys i agree a small reactor is always a good idea
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Just almost got screwed over a Kerbin solar eclipse of the moon. got stuck for several minutes without power
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3 minutes ago, CatastrophicFailure said:
That's Mission Controller Extended. Exactly what I got. The text isn't an error, it's there to help plan your flyby, but can be quite redundant if you've got other flight info mods like KER or MechJeb. Dunno there's much that can be done with it since @malkuth is just tapping into the stock game message system for that.
i know but i think MOST of the crowd using mods has at least kerbal engeneer, if not mechjeb.. well i will just give my humble advice, i think it's maybe a couple of code lines to check if there's an install of KER or Mechjeb
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Just now, CatastrophicFailure said:
Yup, that sounds like it. I've got the same thing and it's driving me nuts.
Found it! Mariner 2 EVE flyby for me! something is kinda messed up in that contract, i'll look into what contract pact it is and report it to the mod-maker
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3 minutes ago, CatastrophicFailure said:
You've got a contract for a satellite or maybe a flyby causing that. Once you complete the contract it should go away. Annoying, I know.
i'll try to complete a EVE flyby (which has an oddly specific 90k-95k altitude) maybe it's that, thx very much!
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Finally completed and stuffed Orbital Habitat I
( by the way if someone has any idea on how to remove the orbital info under the altimeter please pm me because it's driving me mad D: ) -
5 minutes ago, TheKSPBeginner said:
????
what's not clear?
I'm trying to understand what "mark" you are referring to but i'm having a hard time... so i'm asking you for precise instructions -
29 minutes ago, TheKSPBeginner said:
The marker above the info. It's either AN, DN, Ap, or Pe.
sorry i might be blind or something but i really don't see the marker you are referring to. Because this info is on new vessels, landed vessels and so on Can you make a visual indication on which marker you are referring?
being on this screen ( http://imgur.com/NSgu74k ) how do i remove the info highlighted in red, just circle it or make a step by step guide -
21 minutes ago, Vanamonde said:
Well, we have lots of issues to choose from here. Take your pick.
Also, welcome to the forum.
modded ksp is hell, 100+ mod ksp is asking for trouble
13 minutes ago, adsii1970 said:Welcome to the forum, @blooder14... and to be quite honest with you, flying safe is NOT one of the things that happens on a regular basis in KSP... Anyway, enjoy yourself, share some images, and welcome!
Scott Manley reference TRYING to fly safe is our best bet
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Just came here for an issue, but i'm going to stay for a bit i think. Seems like a fun community.
Fly safe everyone! -
Aerobreaking on a planet without atmosphere? Check.
How fast can i go with this rover? Check
Strutting is boring, let's go without them. Check
I'm sure i don't need this much Delta-V, let's scale it down. Check
Antenna on the booster and not on the main probe? Check.
Also trying to play with remotetech with signal delay without really knowing how to program manouvers. Don't do that, seriously don't. -
Set up remote tech network for Minmus.
Launched a Vanguard probe for Eve with commsats and a follow up with a science sat designed to aerobrake.Preparation for a Sarnus Explorer ion probe and some good ol' grinding science and cash
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11 minutes ago, TheKSPBeginner said:
Right click the marker above it again.
what marker? can you please highlight it on the pic?
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Hello everyone, first post here and i find myself with a little issue, i was tinkering with some mods and after installing FAR this ( http://imgur.com/a/LEjyL ) orbital info appeared on the screen, which is kind of obstructive. I've since unistalled FAR but the UI element is still there so my guess that was not the issue.
Anyone knows which mod or setting I need to disable?
this is the modlist, all mods are installed with CKAN.
https://pastebin.com/UvsN5meJ
Thank you all in advance.
If you need any more info just ask!
Sending Kerbals to Duna?
in KSP1 Discussion
Posted
Are you using stock or modded? Stock is quite easy, Delta-V requirements are not that hard (about 2000 m/s to go from surface to orbit of Duna), with maybe a refuel craft in orbit around duna you should be golden quite easly. Also remeber Duna has an atmosphere, so you can both aerobrake and try a parachute landing, just remeber the atmosphere is VERY thin and quite low.
Modded it's a whole lot more complicated if you have things such as life support or FAR, but you have also tools like mechjeb to help.