yes, it all works,
that sayed: i cross relayed a medium Multi band-with transceiver. wich is probebly unrealistic as the transmitter would need the pivot.
As far as i checked Relay dishes have 2 dishes where the smaller is able 2 transmit. this means you can use both dishes on each transceiver. It's probebly not ment so that can be a bad plan if you update
2 wavelengths shouldn't be a problem theoretically and are working. you need a double beam generator and double transmitter.
Advantage: (2 wavelenghts)
- So theoretically you could beam up 2 times the amount through 2 dishes, But only after you max out your Dish Capacity, Spot sizes can determent the size of your dish like it's nobody's business, and that can greatly increase capacity. losing this advantage completely
- admospheric absorbtion: any one wavelenght step could make a difference ( i don't know if this would be enough ) you can look at maybe far-ultra violet versus near ultraviolet 55% vs 90% absorption and some wall to beam power, could help you overcome some places for only ~2x the spotsize.
- Your network has adhoc capability, if you change your receiver bandwidth.
- Bug: you could exploit a spotsize bug. but if that's fixed and your relying on it your doomed i won't elaborate on it here.
- could give your network a bit more range with a traveling craft.
- or you could use a different spectrum for different planets
- 1 Reactor/generator/Cooling System Needed
Disadvantages:
- flexibility in the size of your 2 dishes is mostly lost.
- "dish size" closely need to setup for the highest wavelength as long as spot size is your determination for dish size
- if your dish isn't supposed to transmit and receive at the same time this can change with the next patch
- Your "beamer" needs 2 beam generators and 2 dishes.
- overall complexity increases
- your space plane must be able to choose the beam or be specifically meant for the correct beam.
- similar advantages can be gained if you can and want to change the wavelength of your network manually(making it useless with some switching)
- their are gonna be limited options to make this work. with even more science requirements
- if your beam generator is on kerbin ground you have additional problems
all together: it's not gonna be great, but i'm sure you can be really smart with it.
I think most of the perks are gonna be in a little flexibility while flying. maybe keeping your network relevant for 1 planets further or do some error-correction witch is still cool.